
Kyogre IV Compromise — How Far Can You Go in Master League?
💯 CP 4652 · L50 · 시즌 27 (2026.06.02~09.09) · 更新 2026-09-01
Got a Kyogre you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.
For Kyogre, attack 15 is effectively mandatory, and the compromise line is about 15/15/14. Below is the result of running the Master top 100 through a battle simulator, plus the mirror, the same-stat rival, and best buddy. (Hundo 1-shield record: 58W 42L.)
At L50, at or above this the win/loss matchups match a hundo.
強化する?しない? — 一目で
✅そのまま強化 · 15/15/14 or better
Win/loss matchups are effectively identical to a hundo. Just power it up.
⚠️条件付き · around 15/15/13
You start dropping Groudon and similar. If you rarely face them (low real pick rate), it's fine to run.
❌強化せず待つ · Attack 14 or below
Kyogre always loses CMP priority to the mirror and Groudon at attack 14. Don't build it — wait for a better one.
攻撃15が必須の理由 — 同時発動(CMP)
攻撃種族値が優先度を決める。攻14は同種族値ライバルに必ず負けます。
個体値ごとの判定(マスター実測シミュ)
| 個体値(攻/防/HP) | CP | HP | 判定 | 不利になる相手 |
|---|
| 15 / 15 / 15 | 4652 | 184 | 実質100 | なし |
| 14 / 15 / 15 | 4636 | 184 | CMP負け | ジガルデ(パーフェクトフォルム)·シールド1 |
| 15 / 15 / 14 | 4642 | 184 | 準100 | なし |
| 15 / 15 / 13 | 4631 | 183 | 妥協 | グラードン·シールド1 |
| 15 / 15 / 12 | 4621 | 182 | 妥協 | グラードン·シールド1 シャドウメタグロス·シールド2 |
| 15 / 14 / 15 | 4643 | 184 | 妥協 | グラードン·シールド1 |
| 15 / 14 / 14 | 4632 | 184 | 妥協 | グラードン·シールド1 |
| 15 / 14 / 13 | 4622 | 183 | 妥協 | グラードン·シールド1 |
| 15 / 13 / 14 | 4623 | 184 | 妥協 | グラードン·シールド1 |
| 15 / 13 / 13 | 4612 | 183 | 妥協 | グラードン·シールド1 シャドウメタグロス·シールド2 |
| 15 / 12 / 14 | 4613 | 184 | 妥協 | グラードン·シールド1 |
| 15 / 10 / 14 | 4594 | 184 | 妥協 | ネクロズマ(あかつきのつばさ)·シールド0 グラードン·シールド1 ウーラオス(いちげきのかた)·シールド1 |
Why attack 15 matters — CMP
Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Kyogre loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=loss, 1-shield=loss, 2-shield=tie. In a mirror-heavy meta, attack 15 is effectively mandatory.
Where win/loss starts to split
Down to 15/15/14, win/loss matches a hundo. Below that, at 15/15/13, you begin losing Groudon — that's the breakpoint line.
Best Buddy — depends on whether the opponent is too
Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 6 matchups at 1 shield; against a best-buddied one (L51), 1. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.
Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for 시즌 27 (2026.06.02~09.09); when the season changes we re-run the full top-100 sim and update it.
⭐ベストバディ(L51)効果BB CP 4708 · L51
妥協個体でもベストバディにすれば全対面が改善し、同種族値ライバルにも勝てます。
100%のシールド別成績
Bottom line — attack 15 is non-negotiable (mirror CMP), compromise line 15/15/14. Based on the 시즌 27 (2026.06.02~09.09) meta; updated when the season changes.
よくある質問
Q. Do I need a hundo Kyogre?
No. Down to 15/15/14, win/loss matchups are effectively identical to a hundo. At or above that, just power it up.
Q. Attack is 14 — can I just build it?
Not recommended. At attack 14 you lose CMP priority to the mirror and same-stat rivals — a fight that should be 50:50 becomes 0:100.
Q. How long does this hold?
It's the 시즌 27 (2026.06.02~09.09) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
分析方法
この判定は、オープンソースのPvPoke対戦エンジンでマスターリーグ上位100種すべて、シールド0・1・2枚の全シナリオをシミュレートした結果です。100%個体と勝敗が変わる相手が一つもなければ「準100」、ステータス・CPまで同一なら「実質100」、勝敗を落とす相手が出れば「妥協」と表記しました。
🎮 GBL 플레이어 추천템
이 영역은 쿠팡 파트너스 활동의 일환으로, 이에 따른 일정액의 수수료를 제공받습니다.