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Eternatus IV Compromise — How Far Can You Go in Master League?

💯 CP 5007 · L50 · 시즌 27 (2026.06.02~09.09) · Updated 2026-09-01

Got a Eternatus you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Eternatus, the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 54W 46L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/14
You start dropping Florges and similar. If you rarely face them (low real pick rate), it's fine to run.
Don't build yet · Low IVs (multiple cuts)
You lose several key matchups. Unless you need it now, wait for a better spread.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

54W54%46L
Zacian (Crowned Sword)372
Palkia (Origin)330
Metagross488
Kyurem (White)681
Lunala516
Xerneas347
Dialga (Origin)432
Reshiram563
Zamazenta (Crowned Shield)407
Kyurem (Black)571
Kyogre523
Zekrom563
Marshadow626
Reshiram (Shadow)394
Eternatus500
Palkia (Shadow)628
Lugia321
Metagross (Shadow)546
Lugia (Shadow)335
Garchomp (Shadow)314
Necrozma (Dawn Wings)469
Yveltal514
Garchomp529
Ho-Oh556
Zygarde (Complete Forme)395
Meloetta (Aria)373
Palkia611
Latios599
Latios (Shadow)529
Kyogre (Shadow)489
Necrozma (Dusk Mane)494
Gyarados (Shadow)518
Groudon404
Gholdengo649
Mewtwo (Shadow)239
Florges440
Solgaleo452
Melmetal601
Keldeo (Resolute)685
Latias (Shadow)597
Dialga467
Dialga (Shadow)628
Hydreigon (Shadow)521
Jirachi470
Mewtwo203
Togekiss443
Annihilape (Shadow)723
Kyurem305
Primarina479
Latias662
Tapu Lele388
Dragonite (Shadow)559
Goodra689
Keldeo (Ordinary)774
Tyranitar (Shadow)241
Sylveon337
Landorus (Therian)437
Gyarados635
Annihilape708
Groudon (Shadow)641
Ho-Oh (Shadow)458
Volcanion578
Dragonite597
Urshifu (Single Strike)609
Hydreigon624
Heatran (Shadow)369
Raikou (Shadow)818
Rhyperior401
Baxcalibur309
Giratina (Origin)761
Urshifu (Rapid Strike)727
Zapdos (Shadow)717
Rhyperior (Shadow)477
Enamorus (Therian)521
Giratina (Altered) (Shadow)647
Raikou694
Tyranitar432
Conkeldurr (Shadow)736
Salamence (Shadow)399
Heatran550
Mewtwo (Armored)354
Zapdos765
Kartana799
Golisopod789
Victini430
Zacian (Hero)582
Giratina (Altered)537
Hippowdon469
Dondozo647
Tapu Bulu578
Hippowdon (Shadow)227
Conkeldurr767
Tapu Fini410
Zamazenta (Hero)473
Landorus (Incarnate) (Shadow)250
Rayquaza348
Kommo-o721
Landorus (Incarnate)554
Genesect (Chill)548
Avalugg (Hisuian)347
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +3W
Eternatus
Kyogre (Shadow)
Hippowdon (Shadow)
Opp also BB (L51) · +1W
Kyogre (Shadow)
※ The mirror and same-stat rival (Kyogre) return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Groudon vs Groudon)
Mine (atk 14) vs Foe (atk 15)
shields0
500
shields1
272
shields2
409

Verdict by IV spread (Master League sim)

IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 155007237Stat-hundonone
14 / 15 / 154990237Compromise
Mewtwo (Armored)Mewtwo (Armored)·shields0SolgaleoSolgaleo·shields2RhyperiorRhyperior·shields2
15 / 15 / 144998236Compromise
FlorgesFlorges·shields2
15 / 15 / 134989236Compromise
FlorgesFlorges·shields2
15 / 15 / 124980235Compromise
XerneasXerneas·shields0FlorgesFlorges·shields2
15 / 14 / 154995237Compromise
XerneasXerneas·shields0Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields0YveltalYveltal·shields1Enamorus (Therian)Enamorus (Therian)·shields1
15 / 14 / 144986236Compromise
XerneasXerneas·shields0Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields0YveltalYveltal·shields1Enamorus (Therian)Enamorus (Therian)·shields1FlorgesFlorges·shields2
15 / 14 / 134977236Compromise
XerneasXerneas·shields0Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields0YveltalYveltal·shields1Enamorus (Therian)Enamorus (Therian)·shields1FlorgesFlorges·shields2
15 / 13 / 144974236Compromise
XerneasXerneas·shields0Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields0YveltalYveltal·shields1Enamorus (Therian)Enamorus (Therian)·shields1FlorgesFlorges·shields2
15 / 13 / 134965236Compromise
XerneasXerneas·shields0Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields0YveltalYveltal·shields1Enamorus (Therian)Enamorus (Therian)·shields1FlorgesFlorges·shields2
15 / 12 / 144962236Compromise
XerneasXerneas·shields0Zamazenta (Crowned Shield)Zamazenta (Crowned Shield)·shields0Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields0YveltalYveltal·shields1Enamorus (Therian)Enamorus (Therian)·shields1FlorgesFlorges·shields2
15 / 10 / 144937236Compromise
XerneasXerneas·shields0Zamazenta (Crowned Shield)Zamazenta (Crowned Shield)·shields0Necrozma (Dawn Wings)Necrozma (Dawn Wings)·shields0Zygarde (Complete Forme)Zygarde (Complete Forme)·shields0Kyogre (Shadow)Kyogre (Shadow)·shields0Necrozma (Dusk Mane)Necrozma (Dusk Mane)·shields0HeatranHeatran·shields02VictiniVictini·shields0Tapu FiniTapu Fini·shields0Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields0YveltalYveltal·shields1Hydreigon (Shadow)Hydreigon (Shadow)·shields12Enamorus (Therian)Enamorus (Therian)·shields1FlorgesFlorges·shields2HydreigonHydreigon·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Eternatus loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=tie, 1-shield=loss, 2-shield=loss. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Eternatus is IV-tight. Even dropping to 15/15/14 starts losing Florges. Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 3 matchups at 1 shield; against a best-buddied one (L51), 1. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for 시즌 27 (2026.06.02~09.09); when the season changes we re-run the full top-100 sim and update it.

Best Buddy (L51) effectBB CP 5067 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
69W · 31L
shields 1
54W · 46L
shields 2
49W · 51L

Bottom line — IV-tight, aim high. Based on the 시즌 27 (2026.06.02~09.09) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Eternatus?
Eternatus is IV-tight, so an effective hundo (or very close) is safest. From 15/15/14 you start losing Florges. That said, if those losses are low-pick-rate, the real impact may be small.
Q. Which stat should I prioritize?
From the full top-100 sim, the line 15/15/15 is safe; below it you begin losing Florges.
Q. How long does this hold?
It's the 시즌 27 (2026.06.02~09.09) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method

These verdicts come from simulating each spread against the entire Master League top-100 across 0-, 1-, and 2-shield scenarios with the open-source PvPoke battle engine. If no matchup flips versus a hundo it's 'battle-equal'; if stats and CP are identical too it's 'stat-hundo'; if any matchup is lost it's 'compromise'.

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