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Gholdengo

Gholdengo IV Compromise — How Far Can You Go in Master League?

💯 CP 3976 · L50 · 시즌 27 (2026.06.02~09.09) · Updated 2026-09-01

Got a Gholdengo you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Gholdengo, the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 49W 51L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/14
You start dropping Urshifu (Rapid Strike) and similar. If you rarely face them (low real pick rate), it's fine to run.
Don't build yet · Low IVs (multiple cuts)
You lose several key matchups. Unless you need it now, wait for a better spread.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

49W49%51L
Zacian (Crowned Sword)521
Palkia (Origin)444
Metagross521
Kyurem (White)149
Lunala667
Xerneas623
Dialga (Origin)410
Reshiram154
Zamazenta (Crowned Shield)615
Kyurem (Black)568
Kyogre399
Zekrom173
Marshadow228
Reshiram (Shadow)176
Eternatus350
Palkia (Shadow)593
Lugia631
Metagross (Shadow)281
Lugia (Shadow)582
Garchomp (Shadow)171
Necrozma (Dawn Wings)634
Yveltal100
Garchomp152
Ho-Oh338
Zygarde (Complete Forme)233
Meloetta (Aria)402
Palkia453
Latios675
Latios (Shadow)791
Kyogre (Shadow)456
Necrozma (Dusk Mane)700
Gyarados (Shadow)689
Groudon366
Gholdengo500
Mewtwo (Shadow)276
Florges491
Solgaleo521
Melmetal637
Keldeo (Resolute)513
Latias (Shadow)670
Dialga426
Dialga (Shadow)623
Hydreigon (Shadow)129
Jirachi848
Mewtwo221
Togekiss585
Annihilape (Shadow)552
Kyurem728
Primarina497
Latias758
Tapu Lele283
Dragonite (Shadow)623
Goodra400
Keldeo (Ordinary)629
Tyranitar (Shadow)291
Sylveon445
Landorus (Therian)165
Gyarados476
Annihilape623
Groudon (Shadow)456
Ho-Oh (Shadow)130
Volcanion430
Dragonite508
Urshifu (Single Strike)101
Hydreigon293
Heatran (Shadow)465
Raikou (Shadow)524
Rhyperior145
Baxcalibur826
Giratina (Origin)865
Urshifu (Rapid Strike)502
Zapdos (Shadow)196
Rhyperior (Shadow)437
Enamorus (Therian)392
Giratina (Altered) (Shadow)865
Raikou876
Tyranitar261
Conkeldurr (Shadow)565
Salamence (Shadow)574
Heatran151
Mewtwo (Armored)725
Zapdos538
Kartana708
Golisopod481
Victini848
Zacian (Hero)494
Giratina (Altered)692
Hippowdon133
Dondozo582
Tapu Bulu741
Hippowdon (Shadow)150
Conkeldurr601
Tapu Fini530
Zamazenta (Hero)494
Landorus (Incarnate) (Shadow)173
Rayquaza626
Kommo-o739
Landorus (Incarnate)154
Genesect (Chill)684
Avalugg (Hisuian)741
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +1W
Gholdengo
Opp also BB (L51) · +0W
none
※ The mirror and same-stat rival (Kyogre) return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Groudon vs Groudon)
Mine (atk 14) vs Foe (atk 15)
shields0
131
shields1
266
shields2
401

Verdict by IV spread (Master League sim)

IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 153976182Stat-hundonone
14 / 15 / 153961182Compromise
ZapdosZapdos·shields1
15 / 15 / 143967181Compromise
Urshifu (Rapid Strike)Urshifu (Rapid Strike)·shields1LunalaLunala·shields2FlorgesFlorges·shields2
15 / 15 / 133958180Compromise
Urshifu (Rapid Strike)Urshifu (Rapid Strike)·shields1LunalaLunala·shields2FlorgesFlorges·shields2
15 / 15 / 123948179Compromise
Dialga (Shadow)Dialga (Shadow)·shields0DragoniteDragonite·shields1Urshifu (Rapid Strike)Urshifu (Rapid Strike)·shields1LunalaLunala·shields2FlorgesFlorges·shields2
15 / 14 / 153966182Compromise
MewtwoMewtwo·shields0
15 / 14 / 143957181Compromise
MewtwoMewtwo·shields0DragoniteDragonite·shields1Urshifu (Rapid Strike)Urshifu (Rapid Strike)·shields1LunalaLunala·shields2FlorgesFlorges·shields2
15 / 14 / 133948180Compromise
MewtwoMewtwo·shields0DragoniteDragonite·shields1Urshifu (Rapid Strike)Urshifu (Rapid Strike)·shields1LunalaLunala·shields2FlorgesFlorges·shields2
15 / 13 / 143947181Compromise
MewtwoMewtwo·shields0DragoniteDragonite·shields1Urshifu (Rapid Strike)Urshifu (Rapid Strike)·shields1LunalaLunala·shields2FlorgesFlorges·shields2
15 / 13 / 133938180Compromise
Dialga (Shadow)Dialga (Shadow)·shields0MewtwoMewtwo·shields0DragoniteDragonite·shields01Urshifu (Rapid Strike)Urshifu (Rapid Strike)·shields1LunalaLunala·shields2FlorgesFlorges·shields2
15 / 12 / 143938181Compromise
MewtwoMewtwo·shields0DragoniteDragonite·shields1Urshifu (Rapid Strike)Urshifu (Rapid Strike)·shields1LunalaLunala·shields2Necrozma (Dusk Mane)Necrozma (Dusk Mane)·shields2FlorgesFlorges·shields2
15 / 10 / 143918181Compromise
Dialga (Shadow)Dialga (Shadow)·shields0MewtwoMewtwo·shields0DragoniteDragonite·shields01Zapdos (Shadow)Zapdos (Shadow)·shields0Urshifu (Rapid Strike)Urshifu (Rapid Strike)·shields1LunalaLunala·shields2Necrozma (Dusk Mane)Necrozma (Dusk Mane)·shields2FlorgesFlorges·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Gholdengo loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=loss, 1-shield=loss, 2-shield=loss. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Gholdengo is IV-tight. Even dropping to 15/15/14 starts losing Urshifu (Rapid Strike). Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 1 matchups at 1 shield; against a best-buddied one (L51), 0. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for 시즌 27 (2026.06.02~09.09); when the season changes we re-run the full top-100 sim and update it.

Best Buddy (L51) effectBB CP 4023 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
61W · 39L
shields 1
49W · 51L
shields 2
43W · 57L

Bottom line — IV-tight, aim high. Based on the 시즌 27 (2026.06.02~09.09) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Gholdengo?
Gholdengo is IV-tight, so an effective hundo (or very close) is safest. From 15/15/14 you start losing Urshifu (Rapid Strike). That said, if those losses are low-pick-rate, the real impact may be small.
Q. Which stat should I prioritize?
From the full top-100 sim, the line 15/15/15 is safe; below it you begin losing Urshifu (Rapid Strike).
Q. How long does this hold?
It's the 시즌 27 (2026.06.02~09.09) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method

These verdicts come from simulating each spread against the entire Master League top-100 across 0-, 1-, and 2-shield scenarios with the open-source PvPoke battle engine. If no matchup flips versus a hundo it's 'battle-equal'; if stats and CP are identical too it's 'stat-hundo'; if any matchup is lost it's 'compromise'.

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