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Metagross IV Compromise — How Far Can You Go in Master League?

💯 CP 4286 · L50 · 시즌 27 (2026.06.02~09.09) · Updated 2026-09-01

Got a Metagross you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Metagross, the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 59W 41L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/14
You start dropping Reshiram and similar. If you rarely face them (low real pick rate), it's fine to run.
Don't build yet · Low IVs (multiple cuts)
You lose several key matchups. Unless you need it now, wait for a better spread.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

59W59%41L
Zacian (Crowned Sword)845
Palkia (Origin)642
Metagross500
Kyurem (White)167
Lunala683
Xerneas688
Dialga (Origin)828
Reshiram165
Zamazenta (Crowned Shield)572
Kyurem (Black)627
Kyogre369
Zekrom590
Marshadow268
Reshiram (Shadow)198
Eternatus511
Palkia (Shadow)453
Lugia662
Metagross (Shadow)500
Lugia (Shadow)619
Garchomp (Shadow)199
Necrozma (Dawn Wings)683
Yveltal308
Garchomp413
Ho-Oh359
Zygarde (Complete Forme)410
Meloetta (Aria)741
Palkia479
Latios680
Latios (Shadow)575
Kyogre (Shadow)505
Necrozma (Dusk Mane)427
Gyarados (Shadow)497
Groudon404
Gholdengo478
Mewtwo (Shadow)317
Florges688
Solgaleo391
Melmetal712
Keldeo (Resolute)627
Latias (Shadow)674
Dialga715
Dialga (Shadow)744
Hydreigon (Shadow)484
Jirachi767
Mewtwo534
Togekiss750
Annihilape (Shadow)683
Kyurem613
Primarina787
Latias694
Tapu Lele575
Dragonite (Shadow)779
Goodra595
Keldeo (Ordinary)627
Tyranitar (Shadow)593
Sylveon927
Landorus (Therian)404
Gyarados404
Annihilape561
Groudon (Shadow)601
Ho-Oh (Shadow)346
Volcanion281
Dragonite468
Urshifu (Single Strike)398
Hydreigon428
Heatran (Shadow)311
Raikou (Shadow)654
Rhyperior648
Baxcalibur715
Giratina (Origin)482
Urshifu (Rapid Strike)487
Zapdos (Shadow)481
Rhyperior (Shadow)578
Enamorus (Therian)683
Giratina (Altered) (Shadow)697
Raikou686
Tyranitar487
Conkeldurr (Shadow)233
Salamence (Shadow)593
Heatran260
Mewtwo (Armored)764
Zapdos424
Kartana627
Golisopod402
Victini590
Zacian (Hero)892
Giratina (Altered)697
Hippowdon171
Dondozo598
Tapu Bulu799
Hippowdon (Shadow)183
Conkeldurr563
Tapu Fini648
Zamazenta (Hero)546
Landorus (Incarnate) (Shadow)211
Rayquaza665
Kommo-o537
Landorus (Incarnate)182
Genesect (Chill)642
Avalugg (Hisuian)892
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +4W
Metagross
Metagross (Shadow)
Dragonite
Tyranitar
Opp also BB (L51) · +0W
none
※ The mirror and same-stat rival (Kyogre) return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Groudon vs Groudon)
Mine (atk 14) vs Foe (atk 15)
shields0
322
shields1
427
shields2
351

Verdict by IV spread (Master League sim)

IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 154286172Stat-hundonone
14 / 15 / 154270172Compromise
Palkia (Origin)Palkia (Origin)·shields1
15 / 15 / 144276171Compromise
ReshiramReshiram·shields0MarshadowMarshadow·shields0Palkia (Origin)Palkia (Origin)·shields1
15 / 15 / 134265170Compromise
ReshiramReshiram·shields0MarshadowMarshadow·shields0Palkia (Origin)Palkia (Origin)·shields1Kyogre (Shadow)Kyogre (Shadow)·shields1
15 / 15 / 124255169Compromise
ReshiramReshiram·shields0MarshadowMarshadow·shields0Palkia (Origin)Palkia (Origin)·shields1Kyogre (Shadow)Kyogre (Shadow)·shields1MewtwoMewtwo·shields2
15 / 14 / 154277172Compromise
MarshadowMarshadow·shields0
15 / 14 / 144267171Compromise
ReshiramReshiram·shields0MarshadowMarshadow·shields0Palkia (Origin)Palkia (Origin)·shields1
15 / 14 / 134256170Compromise
ReshiramReshiram·shields0MarshadowMarshadow·shields0Palkia (Origin)Palkia (Origin)·shields1Kyogre (Shadow)Kyogre (Shadow)·shields1MewtwoMewtwo·shields2
15 / 13 / 144258171Compromise
ReshiramReshiram·shields0MarshadowMarshadow·shields0Palkia (Origin)Palkia (Origin)·shields1ZapdosZapdos·shields1
15 / 13 / 134248170Compromise
ReshiramReshiram·shields0MarshadowMarshadow·shields0Palkia (Origin)Palkia (Origin)·shields1Kyogre (Shadow)Kyogre (Shadow)·shields1ZapdosZapdos·shields1MewtwoMewtwo·shields2
15 / 12 / 144249171Compromise
ReshiramReshiram·shields0MarshadowMarshadow·shields0Palkia (Origin)Palkia (Origin)·shields1Kyogre (Shadow)Kyogre (Shadow)·shields1MewtwoMewtwo·shields2
15 / 10 / 144231171Compromise
ReshiramReshiram·shields0MarshadowMarshadow·shields0Palkia (Origin)Palkia (Origin)·shields1EternatusEternatus·shields1Kyogre (Shadow)Kyogre (Shadow)·shields1MewtwoMewtwo·shields2Raikou (Shadow)Raikou (Shadow)·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Metagross loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=loss, 1-shield=loss, 2-shield=loss. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Metagross is IV-tight. Even dropping to 15/15/14 starts losing Reshiram. Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 4 matchups at 1 shield; against a best-buddied one (L51), 0. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for 시즌 27 (2026.06.02~09.09); when the season changes we re-run the full top-100 sim and update it.

Best Buddy (L51) effectBB CP 4337 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
61W · 39L
shields 1
59W · 41L
shields 2
59W · 41L

Bottom line — IV-tight, aim high. Based on the 시즌 27 (2026.06.02~09.09) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Metagross?
Metagross is IV-tight, so an effective hundo (or very close) is safest. From 15/15/14 you start losing Reshiram. That said, if those losses are low-pick-rate, the real impact may be small.
Q. Which stat should I prioritize?
From the full top-100 sim, the line 15/15/15 is safe; below it you begin losing Reshiram.
Q. How long does this hold?
It's the 시즌 27 (2026.06.02~09.09) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method

These verdicts come from simulating each spread against the entire Master League top-100 across 0-, 1-, and 2-shield scenarios with the open-source PvPoke battle engine. If no matchup flips versus a hundo it's 'battle-equal'; if stats and CP are identical too it's 'stat-hundo'; if any matchup is lost it's 'compromise'.

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