Got a Necrozma (Dawn Wings) you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.
For Necrozma (Dawn Wings), attack 15 is effectively mandatory, and the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 62W 38L.)
Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.
Build it or not — at a glance
✅
Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/14
You start dropping Gyarados and similar. If you rarely face them (low real pick rate), it's fine to run.
❌
Don't build yet · Attack 14 or below
Necrozma (Dawn Wings) always loses CMP priority to the mirror at attack 14. Don't build it — wait for a better one.
🔬 Full-meta sim — all 100, who you meet & beat
1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)
62W62%38L
435
763
392
597
371
522
575
525
538
555
424
387
263
702
530
550
522
500
298
434
263
500
647
719
761
434
530
385
586
747
591
641
453
444
677
747
780
111
788
663
683
797
483
613
541
536
641
481
752
552
403
444
453
145
357
705
788
182
780
321
863
788
630
114
346
561
633
434
374
502
492
533
533
533
538
211
114
114
373
493
121
536
600
572
92
561
638
611
677
636
625
408
627
577
552
716
763
533
658
533
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +2W
⭐
⭐
Opp also BB (L51) · +0W
none
※ The mirror and same-stat rival return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.
Why attack 15 is mandatory — CMP
Attack decides priority. Attack 14 always loses to a same-stat rival.
vsMirror (Necrozma (Dawn Wings) vs Necrozma (Dawn Wings))
Mine (atk 14) vs Foe (atk 15)
shields0
L
250
shields1
Tie
500
shields2
Tie
500
Verdict by IV spread (Master League sim)
💡 15/15/15 at the top is the perfect IV (best); rows go to lower IVs downward.
Perfect·Battle-equal= win/loss identical to a hundo (no disadvantage — just use it).
Fine= it only loses to weaker (non-top) opponents, so it's acceptable to run.
N lost= it starts losing to N strong top-10 opponents — a real disadvantage.
CMP loss= at attack 14 you always lose the mirror / same-stat rivals.
‘Matchups lost’ = opponents you newly lose to at that spread (0/1/2 shields = how many shields are used).
Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Necrozma (Dawn Wings) loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=loss, 1-shield=tie, 2-shield=tie. In a mirror-heavy meta, attack 15 is effectively mandatory.
Where win/loss starts to split
Necrozma (Dawn Wings) is IV-tight. Even dropping to 15/15/14 starts losing Gyarados. Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.
Best Buddy — depends on whether the opponent is too
Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 2 matchups at 1 shield; against a best-buddied one (L51), 0. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.
Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for Season 28 (2026.09.08~12.01); when the season changes we re-run the full top-100 sim and update it.
⭐Best Buddy (L51) effectBB CP 4689 · L51
Best-buddying even a compromise improves every matchup and beats same-stat rivals.
Hundo record by shield count
shields 0
63W · 37L
shields 1
62W · 38L
shields 2
57W · 43L
Bottom line — attack 15 is non-negotiable (mirror CMP), IV-tight, aim high. Based on the Season 28 (2026.09.08~12.01) meta; updated when the season changes.
FAQ
Q. Do I need a hundo Necrozma (Dawn Wings)?
Necrozma (Dawn Wings) is IV-tight, so an effective hundo (or very close) is safest. From 15/15/14 you start losing Gyarados. That said, if those losses are low-pick-rate, the real impact may be small.
Q. Attack is 14 — can I just build it?
Not recommended. At attack 14 you lose CMP priority to the mirror and same-stat rivals — a fight that should be 50:50 becomes 0:100.
Q. How long does this hold?
It's the Season 28 (2026.09.08~12.01) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method
BasisSeason 28 (2026.09.08~12.01)ScopeMaster League Top 100Shields0 · 1 · 2Level50 / Best Buddy 51Battle engineGBL Note Simulator (PvPoke-based)Baseline15/15/15Last calculated2026-10-09
✔ Calculated & analyzed by GBL Note
These verdicts come from simulating each spread against the entire Master League top-100 across 0/1/2-shield scenarios with the open-source PvPoke engine. If no matchup flips versus a hundo it's 'Perfect/Battle-equal'; if it only loses to weaker (non-top) opponents it's 'Fine'; once it loses to a top-10 opponent it's 'N lost' by the number of losses. Attack 14 loses mirror priority — 'CMP loss'.