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Ursaluna

Ursaluna IVs — Attack 15 Required (Mirror CMP) · Master League

💯 CP 4358 · L50 · Season 28 (2026.09.08~12.01) · Updated 2026-10-09

Got a Ursaluna you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Ursaluna, attack 15 is effectively mandatory, and the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 64W 36L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

✅
Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/14
You start dropping Salamence (Shadow) and similar. If you rarely face them (low real pick rate), it's fine to run.
❌
Don't build yet · Attack 14 or below
Ursaluna always loses CMP priority to the mirror at attack 14. Don't build it — wait for a better one.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

64W64%36L
Palkia (Origin)497
Zacian (Crowned Sword)826
Zygarde (Complete Forme)657
Metagross702
Kyurem (White)483
Reshiram793
Xerneas620
Kyogre293
Dialga (Origin)793
Eternatus604
Ursaluna500
Kyurem (Black)474
Reshiram (Shadow)410
Lugia510
Lunala551
Zamazenta (Crowned Shield)479
Ursaluna (Shadow)500
Necrozma (Dawn Wings)575
Marshadow446
Zekrom793
Zekrom (Shadow)742
Necrozma (Dusk Mane)765
Lugia (Shadow)681
Palkia (Shadow)438
Ho-Oh338
Garchomp (Shadow)826
Metagross (Shadow)659
Groudon512
Melmetal463
Keldeo (Resolute)186
Garchomp636
Gyarados (Shadow)448
Kyogre (Shadow)486
Palkia565
Latios (Shadow)235
Keldeo (Ordinary)186
Rillaboom383
Yveltal548
Giratina (Altered) (Shadow)624
Florges544
Landorus (Therian)734
Solgaleo482
Dialga (Shadow)742
Meloetta (Aria)569
Primarina491
Dialga793
Gholdengo871
Kyurem408
Latios497
Dragonite (Shadow)826
Mewtwo (Shadow)548
Giratina (Altered)380
Groudon (Shadow)486
Hydreigon (Shadow)663
Goodra532
Ho-Oh (Shadow)359
Latias (Shadow)500
Gyarados422
Togekiss606
Tapu Lele759
Jirachi587
Latias602
Enamorus (Therian)661
Tyranitar (Shadow)659
Mewtwo620
Conkeldurr (Shadow)500
Dragonite563
Rhyperior (Shadow)769
Rhyperior606
Sylveon716
Heatran (Shadow)600
Genesect (Shock)600
Genesect (Chill)250
Raikou (Shadow)681
Baxcalibur360
Salamence (Shadow)708
Urshifu (Single Strike)777
Darkrai (Shadow)512
Kingambit624
Snorlax (Shadow)583
Hydreigon614
Volcanion773
Golisopod (Shadow)538
Urshifu (Rapid Strike)323
Tyranitar712
Heatran661
Raikou726
Golisopod448
Zapdos791
Zapdos (Shadow)769
Hippowdon (Shadow)783
Snorlax569
Annihilape376
Mamoswine (Shadow)234
Annihilape (Shadow)425
Zacian (Hero)646
Zamazenta (Hero)381
Genesect (Burn)600
Landorus (Incarnate)916
Kommo-o616
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +7W
Palkia (Origin)⭐
Ursaluna⭐
Reshiram (Shadow)⭐
Ursaluna (Shadow)⭐
Palkia (Shadow)⭐
Latios⭐
Latias (Shadow)⭐
Opp also BB (L51) · +1W
Palkia (Shadow)⭐
※ The mirror and same-stat rival return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Ursaluna vs Ursaluna)
Mine (atk 14) vs Foe (atk 15)
shields0
L
330
shields1
L
414
shields2
Tie
500

Verdict by IV spread (Master League sim)

💡 15/15/15 at the top is the perfect IV (best); rows go to lower IVs downward.
Perfect·Battle-equal= win/loss identical to a hundo (no disadvantage — just use it).
Fine= it only loses to weaker (non-top) opponents, so it's acceptable to run.
N lost= it starts losing to N strong top-10 opponents — a real disadvantage.
CMP loss= at attack 14 you always lose the mirror / same-stat rivals.
‘Matchups lost’ = opponents you newly lose to at that spread (0/1/2 shields = how many shields are used).
IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 154358245Perfectnone
14 / 15 / 154341245CMP loss
Genesect (Shock)Genesect (Shock)·shields1Golisopod (Shadow)Golisopod (Shadow)·shields1Genesect (Burn)Genesect (Burn)·shields1MarshadowMarshadow·shields2MelmetalMelmetal·shields2GyaradosGyarados·shields2
15 / 15 / 144350244Fine
Salamence (Shadow)Salamence (Shadow)·shields2
15 / 15 / 134343243Fine
AnnihilapeAnnihilape·shields0Salamence (Shadow)Salamence (Shadow)·shields2
15 / 15 / 1243352426 lost
AnnihilapeAnnihilape·shields0ReshiramReshiram·shields2MarshadowMarshadow·shields2PalkiaPalkia·shields2Salamence (Shadow)Salamence (Shadow)·shields2SnorlaxSnorlax·shields2
15 / 14 / 1543472455 lost
AnnihilapeAnnihilape·shields0Dragonite (Shadow)Dragonite (Shadow)·shields1KyogreKyogre·shields2MarshadowMarshadow·shields2Salamence (Shadow)Salamence (Shadow)·shields2
15 / 14 / 1443392445 lost
AnnihilapeAnnihilape·shields0Dragonite (Shadow)Dragonite (Shadow)·shields1KyogreKyogre·shields2MarshadowMarshadow·shields2Salamence (Shadow)Salamence (Shadow)·shields2
15 / 14 / 1343322436 lost
AnnihilapeAnnihilape·shields0Dragonite (Shadow)Dragonite (Shadow)·shields1ReshiramReshiram·shields2KyogreKyogre·shields2MarshadowMarshadow·shields2Salamence (Shadow)Salamence (Shadow)·shields2
15 / 13 / 1443282445 lost
AnnihilapeAnnihilape·shields0Dragonite (Shadow)Dragonite (Shadow)·shields1KyogreKyogre·shields2MarshadowMarshadow·shields2Salamence (Shadow)Salamence (Shadow)·shields2
15 / 13 / 1343212437 lost
AnnihilapeAnnihilape·shields0Dragonite (Shadow)Dragonite (Shadow)·shields1ReshiramReshiram·shields2KyogreKyogre·shields2MarshadowMarshadow·shields2PalkiaPalkia·shields2Salamence (Shadow)Salamence (Shadow)·shields2
15 / 12 / 1443172446 lost
AnnihilapeAnnihilape·shields0Dragonite (Shadow)Dragonite (Shadow)·shields1ReshiramReshiram·shields2KyogreKyogre·shields2MarshadowMarshadow·shields2Salamence (Shadow)Salamence (Shadow)·shields2
15 / 10 / 1442942449 lost
AnnihilapeAnnihilape·shields0LugiaLugia·shields1Dragonite (Shadow)Dragonite (Shadow)·shields1ReshiramReshiram·shields2KyogreKyogre·shields2MarshadowMarshadow·shields2PalkiaPalkia·shields2Salamence (Shadow)Salamence (Shadow)·shields2SnorlaxSnorlax·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Ursaluna loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=loss, 1-shield=loss, 2-shield=tie. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Ursaluna is IV-tight. Even dropping to 15/15/14 starts losing Salamence (Shadow). Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 7 matchups at 1 shield; against a best-buddied one (L51), 1. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for Season 28 (2026.09.08~12.01); when the season changes we re-run the full top-100 sim and update it.

⭐Best Buddy (L51) effectBB CP 4410 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
57W · 43L
shields 1
64W · 36L
shields 2
71W · 29L

Bottom line — attack 15 is non-negotiable (mirror CMP), IV-tight, aim high. Based on the Season 28 (2026.09.08~12.01) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Ursaluna?
Ursaluna is IV-tight, so an effective hundo (or very close) is safest. From 15/15/14 you start losing Salamence (Shadow). That said, if those losses are low-pick-rate, the real impact may be small.
Q. Attack is 14 — can I just build it?
Not recommended. At attack 14 you lose CMP priority to the mirror and same-stat rivals — a fight that should be 50:50 becomes 0:100.
Q. How long does this hold?
It's the Season 28 (2026.09.08~12.01) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method
BasisSeason 28 (2026.09.08~12.01)ScopeMaster League Top 100Shields0 · 1 · 2Level50 / Best Buddy 51Battle engineGBL Note Simulator (PvPoke-based)Baseline15/15/15Last calculated2026-10-09
✔ Calculated & analyzed by GBL Note

These verdicts come from simulating each spread against the entire Master League top-100 across 0/1/2-shield scenarios with the open-source PvPoke engine. If no matchup flips versus a hundo it's 'Perfect/Battle-equal'; if it only loses to weaker (non-top) opponents it's 'Fine'; once it loses to a top-10 opponent it's 'N lost' by the number of losses. Attack 14 loses mirror priority — 'CMP loss'.

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