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Shadow Ursaluna

Shadow Ursaluna IVs — Attack 15 Required (Mirror CMP) · Master League

💯 CP 4358 · L50 · Season 28 (2026.09.08~12.01) · Updated 2026-10-09

Got a Shadow Ursaluna you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Shadow Ursaluna, attack 15 is effectively mandatory, and the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 65W 35L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

✅
Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/13
You start dropping Latios (Shadow) and similar. If you rarely face them (low real pick rate), it's fine to run.
❌
Don't build yet · Attack 14 or below
Shadow Ursaluna always loses CMP priority to the mirror at attack 14. Don't build it — wait for a better one.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

65W65%35L
Palkia (Origin)421
Zacian (Crowned Sword)777
Zygarde (Complete Forme)636
Metagross659
Kyurem (White)514
Reshiram410
Xerneas406
Kyogre486
Dialga (Origin)742
Eternatus557
Ursaluna500
Kyurem (Black)675
Reshiram (Shadow)429
Lugia681
Lunala661
Zamazenta (Crowned Shield)655
Ursaluna (Shadow)500
Necrozma (Dawn Wings)477
Marshadow279
Zekrom742
Zekrom (Shadow)783
Necrozma (Dusk Mane)734
Lugia (Shadow)630
Palkia (Shadow)225
Ho-Oh359
Garchomp (Shadow)783
Metagross (Shadow)581
Groudon486
Melmetal665
Keldeo (Resolute)204
Garchomp826
Gyarados (Shadow)540
Kyogre (Shadow)524
Palkia438
Latios (Shadow)235
Keldeo (Ordinary)204
Rillaboom435
Yveltal461
Giratina (Altered) (Shadow)555
Florges437
Landorus (Therian)706
Solgaleo665
Dialga (Shadow)742
Meloetta (Aria)559
Primarina655
Dialga742
Gholdengo840
Kyurem465
Latios235
Dragonite (Shadow)268
Mewtwo (Shadow)468
Giratina (Altered)624
Groudon (Shadow)644
Hydreigon (Shadow)618
Goodra408
Ho-Oh (Shadow)460
Latias (Shadow)494
Gyarados448
Togekiss575
Tapu Lele712
Jirachi777
Latias500
Enamorus (Therian)875
Tyranitar (Shadow)630
Mewtwo548
Conkeldurr (Shadow)555
Dragonite826
Rhyperior (Shadow)720
Rhyperior769
Sylveon673
Heatran (Shadow)516
Genesect (Shock)618
Genesect (Chill)344
Raikou (Shadow)604
Baxcalibur387
Salamence (Shadow)644
Urshifu (Single Strike)728
Darkrai (Shadow)712
Kingambit591
Snorlax (Shadow)681
Hydreigon663
Volcanion732
Golisopod (Shadow)259
Urshifu (Rapid Strike)340
Tyranitar659
Heatran600
Raikou681
Golisopod538
Zapdos769
Zapdos (Shadow)716
Hippowdon (Shadow)869
Snorlax583
Annihilape425
Mamoswine (Shadow)281
Annihilape (Shadow)465
Zacian (Hero)838
Zamazenta (Hero)626
Genesect (Burn)540
Landorus (Incarnate)916
Kommo-o559
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +5W
Reshiram⭐
Ursaluna⭐
Ursaluna (Shadow)⭐
Palkia⭐
Latias⭐
Opp also BB (L51) · +1W
Palkia⭐
※ The mirror and same-stat rival return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Shadow Ursaluna vs Shadow Ursaluna)
Mine (atk 14) vs Foe (atk 15)
shields0
Tie
500
shields1
L
487
shields2
L
310

Verdict by IV spread (Master League sim)

💡 15/15/15 at the top is the perfect IV (best); rows go to lower IVs downward.
Perfect·Battle-equal= win/loss identical to a hundo (no disadvantage — just use it).
Fine= it only loses to weaker (non-top) opponents, so it's acceptable to run.
N lost= it starts losing to N strong top-10 opponents — a real disadvantage.
CMP loss= at attack 14 you always lose the mirror / same-stat rivals.
‘Matchups lost’ = opponents you newly lose to at that spread (0/1/2 shields = how many shields are used).
IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 154358245Perfectnone
14 / 15 / 154341245CMP loss
Latias (Shadow)Latias (Shadow)·shields0GolisopodGolisopod·shields1
15 / 15 / 144350244Battle-equalnone
15 / 15 / 134343243Fine
Latios (Shadow)Latios (Shadow)·shields0
15 / 15 / 124335242Fine
Latios (Shadow)Latios (Shadow)·shields0
15 / 14 / 154347245Fine
DragoniteDragonite·shields1
15 / 14 / 144339244Fine
Latios (Shadow)Latios (Shadow)·shields0DragoniteDragonite·shields1
15 / 14 / 134332243Fine
Latios (Shadow)Latios (Shadow)·shields0DragoniteDragonite·shields1
15 / 13 / 144328244Fine
Latios (Shadow)Latios (Shadow)·shields0DragoniteDragonite·shields1
15 / 13 / 134321243Fine
Latios (Shadow)Latios (Shadow)·shields0DragoniteDragonite·shields1
15 / 12 / 144317244Fine
Latios (Shadow)Latios (Shadow)·shields0DragoniteDragonite·shields1Heatran (Shadow)Heatran (Shadow)·shields1PrimarinaPrimarina·shields2
15 / 10 / 144294244Fine
Latios (Shadow)Latios (Shadow)·shields0Snorlax (Shadow)Snorlax (Shadow)·shields0DragoniteDragonite·shields1Heatran (Shadow)Heatran (Shadow)·shields1PrimarinaPrimarina·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Shadow Ursaluna loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=tie, 1-shield=loss, 2-shield=loss. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Shadow Ursaluna is IV-tight. Even dropping to 15/15/13 starts losing Latios (Shadow). Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 5 matchups at 1 shield; against a best-buddied one (L51), 1. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for Season 28 (2026.09.08~12.01); when the season changes we re-run the full top-100 sim and update it.

⭐Best Buddy (L51) effectBB CP 4410 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
61W · 39L
shields 1
65W · 35L
shields 2
60W · 40L

Bottom line — attack 15 is non-negotiable (mirror CMP), IV-tight, aim high. Based on the Season 28 (2026.09.08~12.01) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Shadow Ursaluna?
Shadow Ursaluna is IV-tight, so an effective hundo (or very close) is safest. From 15/15/13 you start losing Latios (Shadow). That said, if those losses are low-pick-rate, the real impact may be small.
Q. Attack is 14 — can I just build it?
Not recommended. At attack 14 you lose CMP priority to the mirror and same-stat rivals — a fight that should be 50:50 becomes 0:100.
Q. How long does this hold?
It's the Season 28 (2026.09.08~12.01) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method
BasisSeason 28 (2026.09.08~12.01)ScopeMaster League Top 100Shields0 · 1 · 2Level50 / Best Buddy 51Battle engineGBL Note Simulator (PvPoke-based)Baseline15/15/15Last calculated2026-10-09
✔ Calculated & analyzed by GBL Note

These verdicts come from simulating each spread against the entire Master League top-100 across 0/1/2-shield scenarios with the open-source PvPoke engine. If no matchup flips versus a hundo it's 'Perfect/Battle-equal'; if it only loses to weaker (non-top) opponents it's 'Fine'; once it loses to a top-10 opponent it's 'N lost' by the number of losses. Attack 14 loses mirror priority — 'CMP loss'.

About the method →
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