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Xerneas

Xerneas IV Compromise — How Far Can You Go in Master League?

💯 CP 4275 · L50 · 시즌 27 (2026.06.02~09.09) · Updated 2026-09-01

Got a Xerneas you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Xerneas, the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 72W 28L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/14
You start dropping Raikou (Shadow) and similar. If you rarely face them (low real pick rate), it's fine to run.
Don't build yet · Low IVs (multiple cuts)
You lose several key matchups. Unless you need it now, wait for a better spread.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

72W72%28L
Zacian (Crowned Sword)329
Palkia (Origin)726
Metagross311
Kyurem (White)894
Lunala431
Xerneas500
Dialga (Origin)575
Reshiram614
Zamazenta (Crowned Shield)419
Kyurem (Black)913
Kyogre347
Zekrom641
Marshadow632
Reshiram (Shadow)579
Eternatus652
Palkia (Shadow)700
Lugia586
Metagross (Shadow)375
Lugia (Shadow)522
Garchomp (Shadow)627
Necrozma (Dawn Wings)275
Yveltal591
Garchomp694
Ho-Oh239
Zygarde (Complete Forme)694
Meloetta (Aria)412
Palkia728
Latios557
Latios (Shadow)511
Kyogre (Shadow)432
Necrozma (Dusk Mane)333
Gyarados (Shadow)573
Groudon550
Gholdengo376
Mewtwo (Shadow)289
Florges609
Solgaleo284
Melmetal393
Keldeo (Resolute)705
Latias (Shadow)547
Dialga595
Dialga (Shadow)894
Hydreigon (Shadow)796
Jirachi293
Mewtwo573
Togekiss611
Annihilape (Shadow)639
Kyurem737
Primarina593
Latias769
Tapu Lele331
Dragonite (Shadow)723
Goodra673
Keldeo (Ordinary)705
Tyranitar (Shadow)614
Sylveon618
Landorus (Therian)494
Gyarados682
Annihilape698
Groudon (Shadow)748
Ho-Oh (Shadow)291
Volcanion104
Dragonite735
Urshifu (Single Strike)819
Hydreigon716
Heatran (Shadow)465
Raikou (Shadow)591
Rhyperior486
Baxcalibur682
Giratina (Origin)700
Urshifu (Rapid Strike)609
Zapdos (Shadow)419
Rhyperior (Shadow)760
Enamorus (Therian)577
Giratina (Altered) (Shadow)751
Raikou664
Tyranitar662
Conkeldurr (Shadow)735
Salamence (Shadow)655
Heatran404
Mewtwo (Armored)570
Zapdos365
Kartana639
Golisopod714
Victini430
Zacian (Hero)609
Giratina (Altered)837
Hippowdon474
Dondozo589
Tapu Bulu673
Hippowdon (Shadow)682
Conkeldurr767
Tapu Fini632
Zamazenta (Hero)607
Landorus (Incarnate) (Shadow)675
Rayquaza611
Kommo-o831
Landorus (Incarnate)639
Genesect (Chill)543
Avalugg (Hisuian)696
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +1W
Zapdos
Opp also BB (L51) · +1W
Zapdos
※ The mirror and same-stat rival (Kyogre) return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Groudon vs Groudon)
Mine (atk 14) vs Foe (atk 15)
shields0
445
shields1
500
shields2
394

Verdict by IV spread (Master League sim)

IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 154275219Stat-hundonone
14 / 15 / 154259219Compromise
HippowdonHippowdon·shields2
15 / 15 / 144266218Compromise
Raikou (Shadow)Raikou (Shadow)·shields1Landorus (Incarnate)Landorus (Incarnate)·shields2
15 / 15 / 134258217Compromise
SylveonSylveon·shields0Raikou (Shadow)Raikou (Shadow)·shields12Latias (Shadow)Latias (Shadow)·shields2Landorus (Incarnate)Landorus (Incarnate)·shields2
15 / 15 / 124250216Compromise
SylveonSylveon·shields0Raikou (Shadow)Raikou (Shadow)·shields12Latias (Shadow)Latias (Shadow)·shields2Landorus (Incarnate)Landorus (Incarnate)·shields2
15 / 14 / 154264219Compromise
Raikou (Shadow)Raikou (Shadow)·shields1RaikouRaikou·shields2
15 / 14 / 144256218Compromise
SylveonSylveon·shields0Raikou (Shadow)Raikou (Shadow)·shields12Latias (Shadow)Latias (Shadow)·shields2RaikouRaikou·shields2Landorus (Incarnate)Landorus (Incarnate)·shields2
15 / 14 / 134248217Compromise
SylveonSylveon·shields0Raikou (Shadow)Raikou (Shadow)·shields12Latias (Shadow)Latias (Shadow)·shields2RaikouRaikou·shields2Landorus (Incarnate)Landorus (Incarnate)·shields2
15 / 13 / 144245218Compromise
SylveonSylveon·shields0Raikou (Shadow)Raikou (Shadow)·shields12Latias (Shadow)Latias (Shadow)·shields2RaikouRaikou·shields2Landorus (Incarnate)Landorus (Incarnate)·shields2
15 / 13 / 134237217Compromise
SylveonSylveon·shields0Groudon (Shadow)Groudon (Shadow)·shields1Raikou (Shadow)Raikou (Shadow)·shields12Latias (Shadow)Latias (Shadow)·shields2RaikouRaikou·shields2Landorus (Incarnate)Landorus (Incarnate)·shields2
15 / 12 / 144234218Compromise
SylveonSylveon·shields0Groudon (Shadow)Groudon (Shadow)·shields1Raikou (Shadow)Raikou (Shadow)·shields12Latias (Shadow)Latias (Shadow)·shields2RaikouRaikou·shields2Landorus (Incarnate)Landorus (Incarnate)·shields2
15 / 10 / 144213218Compromise
Zamazenta (Crowned Shield)Zamazenta (Crowned Shield)·shields0SylveonSylveon·shields0Latios (Shadow)Latios (Shadow)·shields1Groudon (Shadow)Groudon (Shadow)·shields1Raikou (Shadow)Raikou (Shadow)·shields12Genesect (Chill)Genesect (Chill)·shields1PalkiaPalkia·shields2Latias (Shadow)Latias (Shadow)·shields2Heatran (Shadow)Heatran (Shadow)·shields2RaikouRaikou·shields2Landorus (Incarnate)Landorus (Incarnate)·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Xerneas loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=loss, 1-shield=tie, 2-shield=loss. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Xerneas is IV-tight. Even dropping to 15/15/14 starts losing Raikou (Shadow). Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 1 matchups at 1 shield; against a best-buddied one (L51), 1. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for 시즌 27 (2026.06.02~09.09); when the season changes we re-run the full top-100 sim and update it.

Best Buddy (L51) effectBB CP 4326 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
73W · 27L
shields 1
72W · 28L
shields 2
61W · 39L

Bottom line — IV-tight, aim high. Based on the 시즌 27 (2026.06.02~09.09) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Xerneas?
Xerneas is IV-tight, so an effective hundo (or very close) is safest. From 15/15/14 you start losing Raikou (Shadow). That said, if those losses are low-pick-rate, the real impact may be small.
Q. Which stat should I prioritize?
From the full top-100 sim, the line 15/15/15 is safe; below it you begin losing Raikou (Shadow).
Q. How long does this hold?
It's the 시즌 27 (2026.06.02~09.09) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method

These verdicts come from simulating each spread against the entire Master League top-100 across 0-, 1-, and 2-shield scenarios with the open-source PvPoke battle engine. If no matchup flips versus a hundo it's 'battle-equal'; if stats and CP are identical too it's 'stat-hundo'; if any matchup is lost it's 'compromise'.

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