The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 20 | +14 | 1.5s |
| Battle League | 8 | +13 | 3 turns (1.5s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 1 of 1 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Charm | 20 | 1.5s | +11 | 13.3 | 7.3 |
| Geomancy | 20 | 1.5s | +14 | 13.3 | 9.3 |
| Fairy Wind | 9 | 1s | +13 | 9 | 13 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08