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Garchomp IVs — Attack 15 Required (Mirror CMP) · Master League

💯 CP 4479 · L50 · Season 28 (2026.09.08~12.01) · Updated 2026-10-09

Got a Garchomp you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Garchomp, attack 15 is effectively mandatory, and the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 56W 44L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

✅
Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/13
You start dropping Latios (Shadow) and similar. If you rarely face them (low real pick rate), it's fine to run.
❌
Don't build yet · Attack 14 or below
Garchomp always loses CMP priority to the mirror at attack 14. Don't build it — wait for a better one.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

56W56%44L
Palkia (Origin)687
Zacian (Crowned Sword)413
Zygarde (Complete Forme)563
Metagross586
Kyurem (White)687
Reshiram687
Xerneas143
Kyogre347
Dialga (Origin)645
Eternatus470
Ursaluna363
Kyurem (Black)701
Reshiram (Shadow)636
Lugia369
Lunala331
Zamazenta (Crowned Shield)384
Ursaluna (Shadow)173
Necrozma (Dawn Wings)408
Marshadow389
Zekrom687
Zekrom (Shadow)636
Necrozma (Dusk Mane)657
Lugia (Shadow)459
Palkia (Shadow)350
Ho-Oh537
Garchomp (Shadow)500
Metagross (Shadow)800
Groudon347
Melmetal650
Keldeo (Resolute)492
Garchomp500
Gyarados (Shadow)451
Kyogre (Shadow)480
Palkia558
Latios (Shadow)348
Keldeo (Ordinary)492
Rillaboom500
Yveltal535
Giratina (Altered) (Shadow)498
Florges261
Landorus (Therian)532
Solgaleo704
Dialga (Shadow)586
Meloetta (Aria)360
Primarina377
Dialga645
Gholdengo847
Kyurem254
Latios535
Dragonite (Shadow)337
Mewtwo (Shadow)528
Giratina (Altered)436
Groudon (Shadow)480
Hydreigon (Shadow)509
Goodra654
Ho-Oh (Shadow)419
Latias (Shadow)530
Gyarados427
Togekiss176
Tapu Lele394
Jirachi607
Latias607
Enamorus (Therian)150
Tyranitar (Shadow)561
Mewtwo570
Conkeldurr (Shadow)607
Dragonite687
Rhyperior (Shadow)753
Rhyperior791
Sylveon260
Heatran (Shadow)828
Genesect (Shock)481
Genesect (Chill)443
Raikou (Shadow)760
Baxcalibur739
Salamence (Shadow)381
Urshifu (Single Strike)509
Darkrai (Shadow)713
Kingambit631
Snorlax (Shadow)645
Hydreigon631
Volcanion875
Golisopod (Shadow)570
Urshifu (Rapid Strike)577
Tyranitar643
Heatran866
Raikou819
Golisopod640
Zapdos631
Zapdos (Shadow)741
Hippowdon (Shadow)673
Snorlax612
Annihilape416
Mamoswine (Shadow)246
Annihilape (Shadow)744
Zacian (Hero)343
Zamazenta (Hero)341
Genesect (Burn)481
Landorus (Incarnate)636
Kommo-o784
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +4W
Garchomp (Shadow)⭐
Garchomp⭐
Rillaboom⭐
Giratina (Altered) (Shadow)⭐
Opp also BB (L51) · +1W
Rillaboom⭐
※ The mirror and same-stat rival return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Garchomp vs Garchomp)
Mine (atk 14) vs Foe (atk 15)
shields0
Tie
500
shields1
L
248
shields2
L
356

Verdict by IV spread (Master League sim)

💡 15/15/15 at the top is the perfect IV (best); rows go to lower IVs downward.
Perfect·Battle-equal= win/loss identical to a hundo (no disadvantage — just use it).
Fine= it only loses to weaker (non-top) opponents, so it's acceptable to run.
N lost= it starts losing to N strong top-10 opponents — a real disadvantage.
CMP loss= at attack 14 you always lose the mirror / same-stat rivals.
‘Matchups lost’ = opponents you newly lose to at that spread (0/1/2 shields = how many shields are used).
IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 154479213Perfectnone
14 / 15 / 154463213CMP lossnone
15 / 15 / 144470212Battle-equalnone
15 / 15 / 134461211Fine
Latios (Shadow)Latios (Shadow)·shields2
15 / 15 / 124452210Fine
LatiasLatias·shields0Urshifu (Single Strike)Urshifu (Single Strike)·shields0Latios (Shadow)Latios (Shadow)·shields2
15 / 14 / 154468213Fine
TyranitarTyranitar·shields2
15 / 14 / 144459212Fine
TyranitarTyranitar·shields2
15 / 14 / 134451211Fine
Urshifu (Single Strike)Urshifu (Single Strike)·shields0Latios (Shadow)Latios (Shadow)·shields2TyranitarTyranitar·shields2
15 / 13 / 144449212Fine
Urshifu (Single Strike)Urshifu (Single Strike)·shields0YveltalYveltal·shields1TyranitarTyranitar·shields2
15 / 13 / 134440211Fine
Ho-Oh (Shadow)Ho-Oh (Shadow)·shields0LatiasLatias·shields0Urshifu (Single Strike)Urshifu (Single Strike)·shields0YveltalYveltal·shields1Latios (Shadow)Latios (Shadow)·shields2TyranitarTyranitar·shields2
15 / 12 / 144438212Fine
Urshifu (Single Strike)Urshifu (Single Strike)·shields0YveltalYveltal·shields1TyranitarTyranitar·shields2
15 / 10 / 144416212Fine
Ho-Oh (Shadow)Ho-Oh (Shadow)·shields0LatiasLatias·shields0Urshifu (Single Strike)Urshifu (Single Strike)·shields01YveltalYveltal·shields1TyranitarTyranitar·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Garchomp loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=tie, 1-shield=loss, 2-shield=loss. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Garchomp is IV-tight. Even dropping to 15/15/13 starts losing Latios (Shadow). Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 4 matchups at 1 shield; against a best-buddied one (L51), 1. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for Season 28 (2026.09.08~12.01); when the season changes we re-run the full top-100 sim and update it.

⭐Best Buddy (L51) effectBB CP 4532 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
51W · 49L
shields 1
56W · 44L
shields 2
56W · 44L

Bottom line — attack 15 is non-negotiable (mirror CMP), IV-tight, aim high. Based on the Season 28 (2026.09.08~12.01) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Garchomp?
Garchomp is IV-tight, so an effective hundo (or very close) is safest. From 15/15/13 you start losing Latios (Shadow). That said, if those losses are low-pick-rate, the real impact may be small.
Q. Attack is 14 — can I just build it?
Not recommended. At attack 14 you lose CMP priority to the mirror and same-stat rivals — a fight that should be 50:50 becomes 0:100.
Q. How long does this hold?
It's the Season 28 (2026.09.08~12.01) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method
BasisSeason 28 (2026.09.08~12.01)ScopeMaster League Top 100Shields0 · 1 · 2Level50 / Best Buddy 51Battle engineGBL Note Simulator (PvPoke-based)Baseline15/15/15Last calculated2026-10-09
✔ Calculated & analyzed by GBL Note

These verdicts come from simulating each spread against the entire Master League top-100 across 0/1/2-shield scenarios with the open-source PvPoke engine. If no matchup flips versus a hundo it's 'Perfect/Battle-equal'; if it only loses to weaker (non-top) opponents it's 'Fine'; once it loses to a top-10 opponent it's 'N lost' by the number of losses. Attack 14 loses mirror priority — 'CMP loss'.

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Garchomp IVs — Attack 15 Required (Mirror CMP) · Master League | GBL Note