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Ho-Oh IV Compromise — How Far Can You Go in Master League?

💯 CP 4367 · L50 · 시즌 27 (2026.06.02~09.09) · Updated 2026-09-01

Got a Ho-Oh you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Ho-Oh, the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 46W 54L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/14
You start dropping Gyarados and similar. If you rarely face them (low real pick rate), it's fine to run.
Don't build yet · Low IVs (multiple cuts)
You lose several key matchups. Unless you need it now, wait for a better spread.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

46W46%54L
Zacian (Crowned Sword)677
Palkia (Origin)105
Metagross640
Kyurem (White)243
Lunala601
Xerneas760
Dialga (Origin)279
Reshiram97
Zamazenta (Crowned Shield)585
Kyurem (Black)243
Kyogre152
Zekrom122
Marshadow651
Reshiram (Shadow)125
Eternatus443
Palkia (Shadow)134
Lugia440
Metagross (Shadow)653
Lugia (Shadow)445
Garchomp (Shadow)580
Necrozma (Dawn Wings)286
Yveltal463
Garchomp462
Ho-Oh500
Zygarde (Complete Forme)297
Meloetta (Aria)580
Palkia105
Latios194
Latios (Shadow)206
Kyogre (Shadow)179
Necrozma (Dusk Mane)635
Gyarados (Shadow)195
Groudon651
Gholdengo661
Mewtwo (Shadow)533
Florges488
Solgaleo638
Melmetal664
Keldeo (Resolute)549
Latias (Shadow)212
Dialga296
Dialga (Shadow)361
Hydreigon (Shadow)240
Jirachi679
Mewtwo617
Togekiss721
Annihilape (Shadow)661
Kyurem483
Primarina177
Latias465
Tapu Lele635
Dragonite (Shadow)188
Goodra137
Keldeo (Ordinary)562
Tyranitar (Shadow)141
Sylveon776
Landorus (Therian)266
Gyarados502
Annihilape604
Groudon (Shadow)591
Ho-Oh (Shadow)500
Volcanion450
Dragonite588
Urshifu (Single Strike)315
Hydreigon531
Heatran (Shadow)677
Raikou (Shadow)250
Rhyperior147
Baxcalibur572
Giratina (Origin)438
Urshifu (Rapid Strike)131
Zapdos (Shadow)389
Rhyperior (Shadow)170
Enamorus (Therian)781
Giratina (Altered) (Shadow)157
Raikou258
Tyranitar121
Conkeldurr (Shadow)677
Salamence (Shadow)507
Heatran739
Mewtwo (Armored)486
Zapdos271
Kartana960
Golisopod713
Victini467
Zacian (Hero)557
Giratina (Altered)370
Hippowdon237
Dondozo120
Tapu Bulu723
Hippowdon (Shadow)284
Conkeldurr630
Tapu Fini572
Zamazenta (Hero)638
Landorus (Incarnate) (Shadow)502
Rayquaza526
Kommo-o609
Landorus (Incarnate)572
Genesect (Chill)947
Avalugg (Hisuian)193
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +3W
Ho-Oh
Dragonite (Shadow)
Ho-Oh (Shadow)
Opp also BB (L51) · +0W
none
※ The mirror and same-stat rival (Kyogre) return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Groudon vs Groudon)
Mine (atk 14) vs Foe (atk 15)
shields0
317
shields1
408
shields2
541

Verdict by IV spread (Master League sim)

IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 154367192Stat-hundonone
14 / 15 / 154350192Compromise
Ho-Oh (Shadow)Ho-Oh (Shadow)·shields0Ho-OhHo-Oh·shields2
15 / 15 / 144358191Compromise
GyaradosGyarados·shields1Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 15 / 134348190Compromise
GyaradosGyarados·shields1Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 15 / 124339189Compromise
GyaradosGyarados·shields1Salamence (Shadow)Salamence (Shadow)·shields1Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 14 / 154359192Compromise
GyaradosGyarados·shields1Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields1
15 / 14 / 144349191Compromise
GyaradosGyarados·shields1Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 14 / 134340190Compromise
GyaradosGyarados·shields1Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 13 / 144341191Compromise
GyaradosGyarados·shields1Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 13 / 134331190Compromise
GyaradosGyarados·shields1Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 12 / 144333191Compromise
GyaradosGyarados·shields1Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 10 / 144316191Compromise
Lugia (Shadow)Lugia (Shadow)·shields0GyaradosGyarados·shields1Salamence (Shadow)Salamence (Shadow)·shields1Landorus (Incarnate) (Shadow)Landorus (Incarnate) (Shadow)·shields1Zacian (Hero)Zacian (Hero)·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Ho-Oh loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=loss, 1-shield=loss, 2-shield=win. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Ho-Oh is IV-tight. Even dropping to 15/15/14 starts losing Gyarados. Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 3 matchups at 1 shield; against a best-buddied one (L51), 0. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for 시즌 27 (2026.06.02~09.09); when the season changes we re-run the full top-100 sim and update it.

Best Buddy (L51) effectBB CP 4420 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
52W · 48L
shields 1
46W · 54L
shields 2
30W · 70L

Bottom line — IV-tight, aim high. Based on the 시즌 27 (2026.06.02~09.09) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Ho-Oh?
Ho-Oh is IV-tight, so an effective hundo (or very close) is safest. From 15/15/14 you start losing Gyarados. That said, if those losses are low-pick-rate, the real impact may be small.
Q. Which stat should I prioritize?
From the full top-100 sim, the line 15/15/15 is safe; below it you begin losing Gyarados.
Q. How long does this hold?
It's the 시즌 27 (2026.06.02~09.09) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method

These verdicts come from simulating each spread against the entire Master League top-100 across 0-, 1-, and 2-shield scenarios with the open-source PvPoke battle engine. If no matchup flips versus a hundo it's 'battle-equal'; if stats and CP are identical too it's 'stat-hundo'; if any matchup is lost it's 'compromise'.

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