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Ho-Oh IVs — Attack 15 Required (Mirror CMP) · Master League

💯 CP 4367 · L50 · Season 28 (2026.09.08~12.01) · Updated 2026-10-09

Got a Ho-Oh you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Ho-Oh, attack 15 is effectively mandatory, and the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 51W 49L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

✅
Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/14
You start dropping Gyarados and similar. If you rarely face them (low real pick rate), it's fine to run.
❌
Don't build yet · Attack 14 or below
Ho-Oh always loses CMP priority to the mirror at attack 14. Don't build it — wait for a better one.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

51W51%49L
Palkia (Origin)105
Zacian (Crowned Sword)677
Zygarde (Complete Forme)250
Metagross640
Kyurem (White)243
Reshiram97
Xerneas786
Kyogre152
Dialga (Origin)279
Eternatus443
Ursaluna661
Kyurem (Black)243
Reshiram (Shadow)125
Lugia471
Lunala622
Zamazenta (Crowned Shield)585
Ursaluna (Shadow)640
Necrozma (Dawn Wings)238
Marshadow651
Zekrom122
Zekrom (Shadow)154
Necrozma (Dusk Mane)648
Lugia (Shadow)445
Palkia (Shadow)134
Ho-Oh500
Garchomp (Shadow)580
Metagross (Shadow)653
Groudon651
Melmetal664
Keldeo (Resolute)513
Garchomp462
Gyarados (Shadow)195
Kyogre (Shadow)179
Palkia105
Latios (Shadow)206
Keldeo (Ordinary)526
Rillaboom752
Yveltal575
Giratina (Altered) (Shadow)440
Florges488
Landorus (Therian)266
Solgaleo638
Dialga (Shadow)361
Meloetta (Aria)580
Primarina177
Dialga296
Gholdengo682
Kyurem483
Latios194
Dragonite (Shadow)188
Mewtwo (Shadow)533
Giratina (Altered)370
Groudon (Shadow)591
Hydreigon (Shadow)240
Goodra137
Ho-Oh (Shadow)500
Latias (Shadow)212
Gyarados502
Togekiss721
Tapu Lele635
Jirachi679
Latias465
Enamorus (Therian)802
Tyranitar (Shadow)141
Mewtwo617
Conkeldurr (Shadow)677
Dragonite588
Rhyperior (Shadow)170
Rhyperior147
Sylveon789
Heatran (Shadow)677
Genesect (Shock)947
Genesect (Chill)947
Raikou (Shadow)250
Baxcalibur572
Salamence (Shadow)507
Urshifu (Single Strike)315
Darkrai (Shadow)369
Kingambit619
Snorlax (Shadow)713
Hydreigon531
Volcanion450
Golisopod (Shadow)671
Urshifu (Rapid Strike)131
Tyranitar121
Heatran739
Raikou258
Golisopod713
Zapdos271
Zapdos (Shadow)389
Hippowdon (Shadow)284
Snorlax611
Annihilape731
Mamoswine (Shadow)666
Annihilape (Shadow)674
Zacian (Hero)557
Zamazenta (Hero)638
Genesect (Burn)947
Landorus (Incarnate)572
Kommo-o609
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +3W
Ho-Oh⭐
Dragonite (Shadow)⭐
Ho-Oh (Shadow)⭐
Opp also BB (L51) · +0W
none
※ The mirror and same-stat rival return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Ho-Oh vs Ho-Oh)
Mine (atk 14) vs Foe (atk 15)
shields0
L
317
shields1
L
408
shields2
W
541

Verdict by IV spread (Master League sim)

💡 15/15/15 at the top is the perfect IV (best); rows go to lower IVs downward.
Perfect·Battle-equal= win/loss identical to a hundo (no disadvantage — just use it).
Fine= it only loses to weaker (non-top) opponents, so it's acceptable to run.
N lost= it starts losing to N strong top-10 opponents — a real disadvantage.
CMP loss= at attack 14 you always lose the mirror / same-stat rivals.
‘Matchups lost’ = opponents you newly lose to at that spread (0/1/2 shields = how many shields are used).
IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 154367192Perfectnone
14 / 15 / 154350192CMP loss
Ho-Oh (Shadow)Ho-Oh (Shadow)·shields0Ho-OhHo-Oh·shields2
15 / 15 / 144358191Fine
GyaradosGyarados·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 15 / 134348190Fine
GyaradosGyarados·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 15 / 124339189Fine
GyaradosGyarados·shields1Salamence (Shadow)Salamence (Shadow)·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 14 / 154359192Fine
GyaradosGyarados·shields1
15 / 14 / 144349191Fine
GyaradosGyarados·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 14 / 134340190Fine
GyaradosGyarados·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 13 / 144341191Fine
GyaradosGyarados·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 13 / 134331190Fine
GyaradosGyarados·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 12 / 144333191Fine
GyaradosGyarados·shields1Zacian (Hero)Zacian (Hero)·shields2
15 / 10 / 144316191Fine
Lugia (Shadow)Lugia (Shadow)·shields0GyaradosGyarados·shields1Salamence (Shadow)Salamence (Shadow)·shields1Zacian (Hero)Zacian (Hero)·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Ho-Oh loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=loss, 1-shield=loss, 2-shield=win. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Ho-Oh is IV-tight. Even dropping to 15/15/14 starts losing Gyarados. Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 3 matchups at 1 shield; against a best-buddied one (L51), 0. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for Season 28 (2026.09.08~12.01); when the season changes we re-run the full top-100 sim and update it.

⭐Best Buddy (L51) effectBB CP 4420 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
59W · 41L
shields 1
51W · 49L
shields 2
34W · 66L

Bottom line — attack 15 is non-negotiable (mirror CMP), IV-tight, aim high. Based on the Season 28 (2026.09.08~12.01) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Ho-Oh?
Ho-Oh is IV-tight, so an effective hundo (or very close) is safest. From 15/15/14 you start losing Gyarados. That said, if those losses are low-pick-rate, the real impact may be small.
Q. Attack is 14 — can I just build it?
Not recommended. At attack 14 you lose CMP priority to the mirror and same-stat rivals — a fight that should be 50:50 becomes 0:100.
Q. How long does this hold?
It's the Season 28 (2026.09.08~12.01) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method
BasisSeason 28 (2026.09.08~12.01)ScopeMaster League Top 100Shields0 · 1 · 2Level50 / Best Buddy 51Battle engineGBL Note Simulator (PvPoke-based)Baseline15/15/15Last calculated2026-10-09
✔ Calculated & analyzed by GBL Note

These verdicts come from simulating each spread against the entire Master League top-100 across 0/1/2-shield scenarios with the open-source PvPoke engine. If no matchup flips versus a hundo it's 'Perfect/Battle-equal'; if it only loses to weaker (non-top) opponents it's 'Fine'; once it loses to a top-10 opponent it's 'N lost' by the number of losses. Attack 14 loses mirror priority — 'CMP loss'.

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Ho-Oh IVs — Attack 15 Required (Mirror CMP) · Master League | GBL Note