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Marshadow

Marshadow IVs — Attack 15 Required (Mirror CMP) · Master League

💯 CP 4217 · L50 · Season 28 (2026.09.08~12.01) · Updated 2026-10-09

Got a Marshadow you've been scraping XL for, and it didn't come out 100%? Before you power up — 30 seconds. We simulated the entire Master top 100 to see whether that spread is fine to build.

For Marshadow, attack 15 is effectively mandatory, and the IVs are tight, so a high catch is safest. Below is the result of running the Master top 100 through a battle simulator, plus the mirror and best buddy. (Hundo 1-shield record: 69W 31L.)

Compromise IVs
15/15/15
IV-tight — an effective hundo is safest. See the verdict below.

Build it or not — at a glance

✅
Just build · 15/15/15 (effective hundo)
This Pokémon is IV-tight — aim for an effective hundo (or very close).
⚠️
Conditional · around 15/15/13
You start dropping Zapdos (Shadow) and similar. If you rarely face them (low real pick rate), it's fine to run.
❌
Don't build yet · Attack 14 or below
Marshadow always loses CMP priority to the mirror at attack 14. Don't build it — wait for a better one.

🔬 Full-meta sim — all 100, who you meet & beat

1-on-1 battles vs the Master League top 100, per shield. Green = win, red = loss. (Rating 500 = even; higher = more comfortable.)

69W69%31L
Palkia (Origin)464
Zacian (Crowned Sword)715
Zygarde (Complete Forme)623
Metagross731
Kyurem (White)750
Reshiram445
Xerneas319
Kyogre459
Dialga (Origin)750
Eternatus373
Ursaluna553
Kyurem (Black)771
Reshiram (Shadow)750
Lugia674
Lunala674
Zamazenta (Crowned Shield)771
Ursaluna (Shadow)720
Necrozma (Dawn Wings)701
Marshadow500
Zekrom445
Zekrom (Shadow)750
Necrozma (Dusk Mane)731
Lugia (Shadow)588
Palkia (Shadow)228
Ho-Oh348
Garchomp (Shadow)771
Metagross (Shadow)701
Groudon410
Melmetal715
Keldeo (Resolute)709
Garchomp610
Gyarados (Shadow)607
Kyogre (Shadow)715
Palkia551
Latios (Shadow)771
Keldeo (Ordinary)709
Rillaboom604
Yveltal305
Giratina (Altered) (Shadow)440
Florges267
Landorus (Therian)647
Solgaleo540
Dialga (Shadow)750
Meloetta (Aria)226
Primarina459
Dialga750
Gholdengo771
Kyurem618
Latios771
Dragonite (Shadow)782
Mewtwo (Shadow)341
Giratina (Altered)416
Groudon (Shadow)631
Hydreigon (Shadow)410
Goodra379
Ho-Oh (Shadow)408
Latias (Shadow)782
Gyarados396
Togekiss401
Tapu Lele677
Jirachi701
Latias744
Enamorus (Therian)386
Tyranitar (Shadow)580
Mewtwo289
Conkeldurr (Shadow)739
Dragonite782
Rhyperior (Shadow)752
Rhyperior790
Sylveon275
Heatran (Shadow)733
Genesect (Shock)685
Genesect (Chill)685
Raikou (Shadow)548
Baxcalibur760
Salamence (Shadow)637
Urshifu (Single Strike)731
Darkrai (Shadow)672
Kingambit774
Snorlax (Shadow)486
Hydreigon365
Volcanion488
Golisopod (Shadow)645
Urshifu (Rapid Strike)545
Tyranitar669
Heatran771
Raikou626
Golisopod454
Zapdos500
Zapdos (Shadow)505
Hippowdon (Shadow)642
Snorlax397
Annihilape639
Mamoswine (Shadow)556
Annihilape (Shadow)602
Zacian (Hero)518
Zamazenta (Hero)733
Genesect (Burn)685
Landorus (Incarnate)889
Kommo-o510
⭐ Best Buddy (L51) effect — newly won matchups
Opponents you newly beat once best-buddied. The result depends on whether the opponent is best-buddied too, so both cases are shown.
Opp not BB (L50) · +4W
Marshadow⭐
Palkia (Shadow)⭐
Giratina (Altered)⭐
Zapdos⭐
Opp also BB (L51) · +2W
Palkia (Shadow)⭐
Zapdos⭐
※ The mirror and same-stat rival return to a tie when the opponent is best-buddied too (both L51). So Best Buddy only wins the mirror when the opponent isn't best-buddied.

Why attack 15 is mandatory — CMP

Attack decides priority. Attack 14 always loses to a same-stat rival.

vsMirror (Marshadow vs Marshadow)
Mine (atk 14) vs Foe (atk 15)
shields0
L
440
shields1
Tie
500
shields2
L
448

Verdict by IV spread (Master League sim)

💡 15/15/15 at the top is the perfect IV (best); rows go to lower IVs downward.
Perfect·Battle-equal= win/loss identical to a hundo (no disadvantage — just use it).
Fine= it only loses to weaker (non-top) opponents, so it's acceptable to run.
N lost= it starts losing to N strong top-10 opponents — a real disadvantage.
CMP loss= at attack 14 you always lose the mirror / same-stat rivals.
‘Matchups lost’ = opponents you newly lose to at that spread (0/1/2 shields = how many shields are used).
IVs (Atk/Def/Sta)CPHPVerdictMatchups lost
15 / 15 / 154217186Perfectnone
14 / 15 / 154202186CMP lossnone
15 / 15 / 144208185Battle-equalnone
15 / 15 / 134198184Fine
Zapdos (Shadow)Zapdos (Shadow)·shields1
15 / 15 / 124189184Fine
Zapdos (Shadow)Zapdos (Shadow)·shields1
15 / 14 / 154207186Fine
JirachiJirachi·shields2
15 / 14 / 144197185Fine
JirachiJirachi·shields2
15 / 14 / 1341881843 lost
JirachiJirachi·shields02Zapdos (Shadow)Zapdos (Shadow)·shields1Zygarde (Complete Forme)Zygarde (Complete Forme)·shields2
15 / 13 / 144187185Fine
JirachiJirachi·shields02Zapdos (Shadow)Zapdos (Shadow)·shields1KyuremKyurem·shields2
15 / 13 / 1341781844 lost
JirachiJirachi·shields02Zapdos (Shadow)Zapdos (Shadow)·shields1Zygarde (Complete Forme)Zygarde (Complete Forme)·shields2KyuremKyurem·shields2
15 / 12 / 144177185Fine
JirachiJirachi·shields02Zapdos (Shadow)Zapdos (Shadow)·shields1KyuremKyurem·shields2
15 / 10 / 1441561854 lost
JirachiJirachi·shields02Zapdos (Shadow)Zapdos (Shadow)·shields1Zygarde (Complete Forme)Zygarde (Complete Forme)·shields2KyuremKyurem·shields2

Why attack 15 matters — CMP

Master League has no CP cap, so everyone is max level. When same-species (mirror) or same-stat Pokémon fire a charged move on the same turn, the higher effective attack goes first (CMP). An attack-14 Marshadow loses that priority to an attack-15 opponent. In the sim, the attack-14 mirror came out 0-shield=loss, 1-shield=tie, 2-shield=loss. In a mirror-heavy meta, attack 15 is effectively mandatory.

Where win/loss starts to split

Marshadow is IV-tight. Even dropping to 15/15/13 starts losing Zapdos (Shadow). Across the full top-100 sim, small stat cuts cross breakpoints and flip matchups, so a high-IV catch is the safer play here.

Best Buddy — depends on whether the opponent is too

Best Buddy (level +1) depends on whether the opponent is best-buddied. Against a non-best-buddied opponent (L50) you newly win 4 matchups at 1 shield; against a best-buddied one (L51), 2. Top Master legendaries are usually best-buddied, so the mirror and same-stat rivals go back to a tie when both are L51. It never hurts, but it doesn't magically win the mirror.

Note that this line moves with the meta. If usage shifts or a new Pokémon arrives, the breakpoints move and a spread that's fine today can get shaky. This analysis is for Season 28 (2026.09.08~12.01); when the season changes we re-run the full top-100 sim and update it.

⭐Best Buddy (L51) effectBB CP 4268 · L51

Best-buddying even a compromise improves every matchup and beats same-stat rivals.

Hundo record by shield count

shields 0
56W · 44L
shields 1
69W · 31L
shields 2
75W · 25L

Bottom line — attack 15 is non-negotiable (mirror CMP), IV-tight, aim high. Based on the Season 28 (2026.09.08~12.01) meta; updated when the season changes.

FAQ

Q. Do I need a hundo Marshadow?
Marshadow is IV-tight, so an effective hundo (or very close) is safest. From 15/15/13 you start losing Zapdos (Shadow). That said, if those losses are low-pick-rate, the real impact may be small.
Q. Attack is 14 — can I just build it?
Not recommended. At attack 14 you lose CMP priority to the mirror and same-stat rivals — a fight that should be 50:50 becomes 0:100.
Q. How long does this hold?
It's the Season 28 (2026.09.08~12.01) meta. When the meta shifts, the breakpoints and the compromise line move, so we re-run the full top-100 sim each season and update it.
Method
BasisSeason 28 (2026.09.08~12.01)ScopeMaster League Top 100Shields0 · 1 · 2Level50 / Best Buddy 51Battle engineGBL Note Simulator (PvPoke-based)Baseline15/15/15Last calculated2026-10-09
✔ Calculated & analyzed by GBL Note

These verdicts come from simulating each spread against the entire Master League top-100 across 0/1/2-shield scenarios with the open-source PvPoke engine. If no matchup flips versus a hundo it's 'Perfect/Battle-equal'; if it only loses to weaker (non-top) opponents it's 'Fine'; once it loses to a top-10 opponent it's 'N lost' by the number of losses. Attack 14 loses mirror priority — 'CMP loss'.

About the method →
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