GBL Note
← Raid Move Dex🔥 Raid Attacker Tiers⚔️ Battle Move Dex
WaterFast MoveRaids · GymsTier-list users 3 users

Water Shuriken — Raid stats, DPS & best users

물수리검 · みずしゅりけん · 飛水手裡劍
Power
9
Duration
1s
Energy gain
+14
DPS · power per second
9
#71 of 94
EPS · energy per second
14
#6 of 94

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy gainSpeed
Raids · Gyms9+141s
Battle League6+143 turns (1.5s)

See battle counts and users →

Water Shuriken — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 5 of 5 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)

RankPokémonPaired Charged MoveOne cycleCycle DPS
1Mega GreninjaMega GreninjaHydro Cannon★4 fast + 1 charged · 6s28.0
2Shadow GreninjaShadow GreninjaHydro Cannon★4 fast + 1 charged · 6s25.5
3GreninjaGreninjaHydro Cannon★4 fast + 1 charged · 6s21.8
4Shadow AccelgorShadow AccelgorBug Buzz4 fast + 1 charged · 7.5s18.3
5AccelgorAccelgorBug Buzz4 fast + 1 charged · 7.5s15.3

Water Shuriken — in the raid attacker tiers

Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).

Type · rankPokémonPaired Charged MoveDPS
Water#1Mega GreninjaMega GreninjaSurf36.8
Water#10Shadow GreninjaShadow GreninjaHydro Cannon25.5
Water#27GreninjaGreninjaHydro Cannon21.8

Water-type move effectiveness

Super effective ×1.6FireGroundRock
Not very effective ×0.625WaterGrassDragon
Double resisted ×0.39None

Other Water-type Fast Moves — raid stats

MovePowerDurationEnergy gainDPSEPS
Waterfall131s+7137
Bubble101s+121012
Hidden Power (Water)151.5s+151010
Water Gun50.5s+51010
Water Shuriken91s+14914
Splash01.5s+17011.3

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08