The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 5 | +5 | 0.5s |
| Battle League | 3 | +3 | 1 turn (0.5s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 30 of 131 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Hydro Cannon★ | 10 fast + 1 charged · 7s | 26.3 | |
| 2 | Hydro Cannon★ | 10 fast + 1 charged · 7s | 23.7 | |
| 3 | Hydro Cannon★ | 10 fast + 1 charged · 7s | 23.7 | |
| 4 | Hydro Cannon★ | 10 fast + 1 charged · 7s | 23.1 | |
| 5 | Hydro Cannon★ | 10 fast + 1 charged · 7s | 23.0 | |
| 6 | Hydro Pump | 20 fast + 1 charged · 13.5s | 22.7 | |
| 7 | Hydro Cannon★ | 10 fast + 1 charged · 7s | 22.3 | |
| 8 | Hydro Pump | 20 fast + 1 charged · 13.5s | 20.3 | |
| 9 | Hydro Pump | 20 fast + 1 charged · 13.5s | 20.1 | |
| 10 | Hydro Pump | 20 fast + 1 charged · 13.5s | 20.1 | |
| 11 | Hydro Pump | 20 fast + 1 charged · 13.5s | 19.5 | |
| 12 | Hydro Pump | 20 fast + 1 charged · 13.5s | 19.3 | |
| 13 | Hydro Cannon★ | 10 fast + 1 charged · 7s | 19.3 | |
| 14 | Crabhammer | 10 fast + 1 charged · 7s | 19.3 | |
| 15 | Hydro Cannon★ | 10 fast + 1 charged · 7s | 19.3 | |
| 16 | Hydro Cannon★ | 10 fast + 1 charged · 7s | 19.1 | |
| 17 | Hydro Pump | 20 fast + 1 charged · 13.5s | 19.1 | |
| 18 | Hydro Pump | 20 fast + 1 charged · 13.5s | 19.1 | |
| 19 | Hydro Pump | 20 fast + 1 charged · 13.5s | 19.1 | |
| 20 | Hydro Pump | 20 fast + 1 charged · 13.5s | 19.1 | |
| 21 | Surf | 10 fast + 1 charged · 6.5s | 18.9 | |
| 22 | Surf★ | 10 fast + 1 charged · 6.5s | 18.6 | |
| 23 | Fly | 10 fast + 1 charged · 7s | 18.6 | |
| 24 | Hydro Pump | 20 fast + 1 charged · 13.5s | 17.4 | |
| 25 | Sparkling Aria | 7 fast + 1 charged · 6.5s | 17.4 | |
| 26 | Hydro Pump | 20 fast + 1 charged · 13.5s | 17.3 | |
| 27 | Hydro Pump | 20 fast + 1 charged · 13.5s | 17.0 | |
| 28 | Aqua Tail | 7 fast + 1 charged · 5.5s | 16.9 | |
| 29 | Hydro Pump | 20 fast + 1 charged · 13.5s | 16.8 | |
| 30 | Razor Shell | 7 fast + 1 charged · 5s | 16.8 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Waterfall | 13 | 1s | +7 | 13 | 7 |
| Bubble | 10 | 1s | +12 | 10 | 12 |
| Hidden Power (Water) | 15 | 1.5s | +15 | 10 | 10 |
| Water Gun | 5 | 0.5s | +5 | 10 | 10 |
| Water Shuriken | 9 | 1s | +14 | 9 | 14 |
| Splash | 0 | 1.5s | +17 | 0 | 11.3 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08