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WaterFast MoveRaids · Gyms

Splash — Raid stats, DPS & best users

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Power
0
Duration
1.5s
Energy gain
+17
DPS · power per second
0
#93 of 94
EPS · energy per second
11.3
#33 of 94

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy gainSpeed
Raids · Gyms0+171.5s
Battle League0+124 turns (2s)

See battle counts and users →

Splash — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 12 of 14 that can learn it (Shadow and Mega included)

RankPokémonPaired Charged MoveOne cycleCycle DPS
1Shadow SpoinkShadow SpoinkShadow Ball3 fast + 1 charged · 7.5s8.4
2Shadow WailmerShadow WailmerScald3 fast + 1 charged · 8s7.6
3SpoinkSpoinkShadow Ball3 fast + 1 charged · 7.5s7.1
4WailmerWailmerScald3 fast + 1 charged · 8s6.4
5LuvdiscLuvdiscWater Pulse3 fast + 1 charged · 7.5s4.0
6SmeargleSmeargleGiga Impact6 fast + 1 charged · 13.5s3.9
7Shadow WobbuffetShadow WobbuffetMirror Coat3 fast + 1 charged · 7s3.7
8WobbuffetWobbuffetMirror Coat3 fast + 1 charged · 7s3.1
9AzurillAzurillIce Beam3 fast + 1 charged · 8s2.6
10WynautWynautMirror Coat3 fast + 1 charged · 7s2.6
11Shadow FeebasShadow FeebasMirror Coat3 fast + 1 charged · 7s2.1
12FeebasFeebasMirror Coat3 fast + 1 charged · 7s1.9

Splash — in the raid attacker tiers

No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.

Water-type move effectiveness

Super effective ×1.6FireGroundRock
Not very effective ×0.625WaterGrassDragon
Double resisted ×0.39None

Other Water-type Fast Moves — raid stats

MovePowerDurationEnergy gainDPSEPS
Waterfall131s+7137
Bubble101s+121012
Hidden Power (Water)151.5s+151010
Water Gun50.5s+51010
Water Shuriken91s+14914
Splash01.5s+17011.3

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08