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WaterFast Move

Splash — PvP Stats · Counts · Users

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Power
0
Energy gain
+12
Turns
4
2s
DPT · damage per turn
0
#93 of 96
EPT · energy per turn
3
#54 of 96

Splash — counts to each charged move

Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.

Charged moveEnergy costCounts (1st·2nd·3rd)First use in
Body SlamAqua Jet404·3·316T8s
Mirror Coat454·4·416T8s
Shadow BallWater PulseScald+2 more505·4·420T10s
Ice BeamDraining Kiss555·5·420T10s
Psybeam605·5·520T10s
Struggle1009·8·836T18s

Meta Pokémon running Splash

No top-ranked Pokémon runs this move in its recommended moveset this season.

Water-type move effectiveness

Super effective ×1.6FireGroundRock
Not very effective ×0.625WaterGrassDragon
Double resisted ×0.39None

9 Pokémon that learn Splash

Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page.

MagikarpWobbuffetSmeargleAzurillWailmerSpoinkFeebasWynautLuvdisc

Other Water-type Fast Moves

WaterfallBubbleHidden Power (Water)Water GunWater Shuriken

How are these numbers calculated?

Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.

322 moves · PvPoke gamemaster 2026-10-04