Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Aqua TailBrutal SwingNight Slash+4 more | 35 | 4·3·3 | 12T6s |
| Body SlamHydro CannonIce Punch+7 more | 40 | 4·4·3 | 12T6s |
| Icy WindDynamic PunchEnergy Ball+6 more | 45 | 5·4·4 | 15T7.5s |
| Shadow BallEarth PowerGrass Knot+7 more | 50 | 5·5·4 | 15T7.5s |
| Ice BeamThunderboltDragon Pulse+2 more | 55 | 5·5·5 | 15T7.5s |
| PaybackPlay Rough | 60 | 6·5·6 | 18T9s |
| EarthquakeFlash CannonSludge Wave | 65 | 6·6·6 | 18T9s |
| BlizzardHydro Pump | 75 | 7·7·7 | 21T10.5s |
| Solar Beam | 80 | 8·7·7 | 24T12s |
From this season's recommended movesets. Estimated damage is neutral damage into that league's median top-ranked opponent (Def 131 · HP 136).
| Pokémon | Tier | Charged moves · counts | Per hit | Per turn |
|---|---|---|---|---|
| A | Ice Beam5·5·5Play Rough6·5·6 | 5 | 1.7 |
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page.
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04