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WaterCharged MoveRaids · Gyms

Sparkling Aria — Raid stats, DPS & best users

물거품아리아 · うたかたのアリア · 泡影的詠歎調
Power
85
#107 of 225
Energy cost
33
3-bar
Duration
3s
Damage lands at 1.7s
DPS · power per second
28.3
#136 of 225
DPE · power per energy
2.58
#10 of 225

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy costSpeed
Raids · Gyms85333-bar3s
Battle League8045Instant

See battle counts and users →

Sparkling Aria — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 3 of 3 that can learn it (Shadow and Mega included)

RankPokémonPaired Fast MoveOne cycleCycle DPS
1PrimarinaPrimarinaWaterfall5 fast + 1 charged · 8s19.9
2Shadow LaprasShadow LaprasWater Gun7 fast + 1 charged · 6.5s17.4
3LaprasLaprasWater Gun7 fast + 1 charged · 6.5s14.3

Sparkling Aria — in the raid attacker tiers

No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.

Water-type move effectiveness

Super effective ×1.6FireGroundRock
Not very effective ×0.625WaterGrassDragon
Double resisted ×0.39None

Other Water-type Charged Moves — raid stats

MovePowerDurationEnergy costDPSDPE
Origin Pulse1201.5s100801.2
Techno Blast (Douse)1202s100601.2
Hydro Cannon902s50451.8
Crabhammer852s5042.51.7
Surf601.5s50401.2
Hydro Pump1353.5s10038.61.35
Razor Shell551.5s3336.71.67
Weather Ball (Water)551.5s3336.71.67
Snipe Shot1003.5s3328.63.03
Sparkling Aria853s3328.32.58
Brine652.5s50261.3
Aqua Tail502s33251.52
Liquidation703s3323.32.12
Bubble Beam452s3322.51.36
Muddy Water452s3322.51.36
Octazooka552.5s50221.1
Water Pulse653s5021.71.3
Scald753.5s5021.41.5
Dive703.3s3321.22.12
Chilling Water653.5s3318.61.97
Aqua Jet452.5s33181.36
Aqua Step553.5s3315.71.67

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08