The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy cost | Speed | |
|---|---|---|---|
| Raids · Gyms | 65 | 502-bar | 2.5s |
| Battle League | 100 | 60 | Instant |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 5 of 5 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Fast Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Water Gun | 10 fast + 1 charged · 7.5s | 14.1 | |
| 2 | Water Gun | 10 fast + 1 charged · 7.5s | 11.6 | |
| 3 | Poison Jab | 6 fast + 1 charged · 8.5s | 7.8 | |
| 4 | Poison Sting | 9 fast + 1 charged · 7s | 7.0 | |
| 5 | Lock On | 5 fast + 1 charged · 5s | 3.6 |
No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.
| Move | Power | Duration | Energy cost | DPS | DPE |
|---|---|---|---|---|---|
| Origin Pulse | 120 | 1.5s | 100 | 80 | 1.2 |
| Techno Blast (Douse) | 120 | 2s | 100 | 60 | 1.2 |
| Hydro Cannon | 90 | 2s | 50 | 45 | 1.8 |
| Crabhammer | 85 | 2s | 50 | 42.5 | 1.7 |
| Surf | 60 | 1.5s | 50 | 40 | 1.2 |
| Hydro Pump | 135 | 3.5s | 100 | 38.6 | 1.35 |
| Razor Shell | 55 | 1.5s | 33 | 36.7 | 1.67 |
| Weather Ball (Water) | 55 | 1.5s | 33 | 36.7 | 1.67 |
| Snipe Shot | 100 | 3.5s | 33 | 28.6 | 3.03 |
| Sparkling Aria | 85 | 3s | 33 | 28.3 | 2.58 |
| Brine | 65 | 2.5s | 50 | 26 | 1.3 |
| Aqua Tail | 50 | 2s | 33 | 25 | 1.52 |
| Liquidation | 70 | 3s | 33 | 23.3 | 2.12 |
| Bubble Beam | 45 | 2s | 33 | 22.5 | 1.36 |
| Muddy Water | 45 | 2s | 33 | 22.5 | 1.36 |
| Octazooka | 55 | 2.5s | 50 | 22 | 1.1 |
| Water Pulse | 65 | 3s | 50 | 21.7 | 1.3 |
| Scald | 75 | 3.5s | 50 | 21.4 | 1.5 |
| Dive | 70 | 3.3s | 33 | 21.2 | 2.12 |
| Chilling Water | 65 | 3.5s | 33 | 18.6 | 1.97 |
| Aqua Jet | 45 | 2.5s | 33 | 18 | 1.36 |
| Aqua Step | 55 | 3.5s | 33 | 15.7 | 1.67 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08