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Pokémon GO CCT Timing Guide — Deny the Opponent's Free Fast Move

Updated 2026-09-03 · GBL Note guide

CCT (Circle Control Tactic) is an advanced Battle League technique: you time your charged move so the opponent never gets an extra 'free' fast move. Throwing a charged move resets the cooldown of the opponent's fast move, and if you tap it at the wrong moment that reset lets them squeeze in one more fast move for free. CCT means tapping your charge after a specific fast-move count — based on both fast-move lengths — so that loss becomes zero.

The mechanic — a charged move resets the opponent's fast-move cooldown

One turn in Pokémon GO is 0.5s, and fast moves are 1–5 turns long (e.g. Mud Shot 1 turn, Counter 2 turns, Volt Switch 4 turns, Incinerate 5 turns). When two Pokémon have different fast-move lengths their 'turn clocks' drift apart, and a charged move resetting the opponent's fast-move cooldown can hand them an extra fast move depending on timing. Tap the charge right when their fast move just fired (cooldown 0) and the reset does nothing — no loss.

Reading the table — after which fast move do I charge?

The table above shows, for each 'my fast-move turns × opponent fast-move turns', after how many of your fast moves you should tap the charged move to avoid giving up a free one. For example, if your fast move is 2 turns and the opponent's is 3, charge after your 1st, 4th, 7th fast move. If both are the same length (mirror) or the opponent is 1-turn, you're safe anytime. If you lose count mid-battle, the damage tick on your own Pokémon can serve as an indicator.

The formula — based on the least common multiple

The table is for memorizing, but the rule is simple. The repeat period P = opponent turns ÷ greatest-common-divisor(my turns, opponent turns), and a safe fast move recurs every period. That is why each matchup gives a clean sequence like 'odd numbers', '1·4·7' or '2·5·8'. The tool on this page runs that formula directly — just pick the matchup.

Credits

The CCT turn table is based on the calculation method compiled and shared by the Pokémon GO Battle League community. This page is a four-language explainer plus a tool that computes the timing (via the least-common-multiple formula) for each matchup automatically.

Pick your fast move × opponent's fast move
My fast move (turns)
Opponent fast move (turns)
2turn3turn
→ charge after fast move 1 · 4 · 7 (no free move)
CCT Timing Table
Circle Control Tactic · gblnote.com
⚔️ ↓ My fast move (turns)🛡️ → Opponent fast move (turns)
me\opp
1turn
2turn
3turn
4turn
5turn
1turn
anytime
1 · 3 · 5
2 · 5 · 8
3 · 7 · 11
4 · 9 · 14
2turn
anytime
anytime
1 · 4 · 7
1 · 3 · 5
2 · 7 · 12
3turn
anytime
1 · 3 · 5
anytime
1 · 5 · 9
3 · 8 · 13
4turn
anytime
anytime
2 · 5 · 8
anytime
1 · 6 · 11
5turn
anytime
1 · 3 · 5
1 · 4 · 7
3 · 7 · 11
anytime
※ GBL fast moves are 1–5 turns (5 turns = Incinerate). Mirror (same turns) and a 1-turn opponent are safe anytime.
A charged move resets the opponent's fast-move cooldown. Mistime it and they get a free fast move. Tap your charge move after the listed fast-move counts to give up none.
Other guides
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