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FightingCharged Move

High Jump Kick — PvP Stats · Counts · Users

무릎차기 · とびひざげり · 飛膝踢
Power
110
#40 of 226
Energy cost
55
DPE · damage per energy
2
#35 of 226
Effect
Self Defense -4 (10% chance)

High Jump Kick — counts by fast move

Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.

Fast moveGain / turnsCounts (1st·2nd·3rd)First use in
Low Kick+8 / 2T7·7·714T7s
Magical Leaf+10 / 3T6·5·618T9s
Charm+8 / 3T7·7·721T10.5s
PoundRazor Leaf+4 / 2T14·14·1428T14s

Meta Pokémon running High Jump Kick

No top-ranked Pokémon runs this move in its recommended moveset this season.

Fighting-type move effectiveness

Super effective ×1.6NormalIceRockDarkSteel
Not very effective ×0.625PoisonFlyingPsychicBugFairy
Double resisted ×0.39Ghost

2 Pokémon that learn High Jump Kick

Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)

Mienfoo★Tsareena★

Other Fighting-type Charged Moves

Close CombatDynamic PunchSacred SwordAura SphereFocus BlastSuperpowerBrick BreakDrain PunchSecret SwordCross ChopFlying PressLow Sweep

How are these numbers calculated?

Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.

322 moves · PvPoke gamemaster 2026-10-04