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← Raid Move Dex🔥 Raid Attacker Tiers⚔️ Battle Move Dex
SteelCharged MoveRaids · GymsTier-list users 1 users

Double Iron Bash — Raid stats, DPS & best users

더블펀처 · ダブルパンツァー · 鋼拳雙擊
Power
70
#133 of 225
Energy cost
33
3-bar
Duration
2s
Damage lands at 1.3s
DPS · power per second
35
#95 of 225
DPE · power per energy
2.12
#25 of 225

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy costSpeed
Raids · Gyms70333-bar2s
Battle League7035Instant

See battle counts and users →

Double Iron Bash — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 1 of 1 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)

RankPokémonPaired Fast MoveOne cycleCycle DPS
1MelmetalMelmetal★Thunder Shock5 fast + 1 charged · 4.5s19.3

Double Iron Bash — in the raid attacker tiers

Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).

Type · rankPokémonPaired Fast MoveDPS
Steel#15MelmetalMelmetalThunder Shock19.3

Steel-type move effectiveness

Super effective ×1.6IceRockFairy
Not very effective ×0.625FireWaterElectricSteel
Double resisted ×0.39None

Other Steel-type Charged Moves — raid stats

MovePowerDurationEnergy costDPSDPE
Gigaton Hammer3003s1001003
Behemoth Bash1251.5s5083.32.5
Sunsteel Strike2303s10076.72.3
Behemoth Blade2003.5s10057.12
Doom Desire651.5s3343.31.97
Flash Cannon1002.5s100401
Meteor Mash1002.5s50402
Double Iron Bash702s33352.12
Heavy Slam702s50351.4
Iron Head602s50301.2
Magnet Bomb753s33252.27
Gyro Ball853.5s5024.31.7
Mirror Shot502.5s33201.52

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08