The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy cost | Speed | |
|---|---|---|---|
| Raids · Gyms | 75 | 333-bar | 3s |
| Battle League | 70 | 40 | Instant |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 12 of 12 that can learn it (Shadow and Mega included)
| Rank | Pokémon | Paired Fast Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Metal Claw | 7 fast + 1 charged · 6.5s | 20.6 | |
| 2 | Metal Claw | 7 fast + 1 charged · 6.5s | 20.6 | |
| 3 | Metal Claw | 7 fast + 1 charged · 6.5s | 20.6 | |
| 4 | Metal Claw | 7 fast + 1 charged · 6.5s | 20.6 | |
| 5 | Metal Claw | 7 fast + 1 charged · 6.5s | 20.6 | |
| 6 | Thunder Shock | 5 fast + 1 charged · 5.5s | 20.2 | |
| 7 | Metal Sound | 6 fast + 1 charged · 6s | 17.7 | |
| 8 | Metal Sound | 6 fast + 1 charged · 6s | 15.5 | |
| 9 | Metal Sound | 6 fast + 1 charged · 6s | 13.5 | |
| 10 | Rock Throw | 5 fast + 1 charged · 8s | 11.5 | |
| 11 | Spark | 6 fast + 1 charged · 6s | 10.0 | |
| 12 | Metal Claw | 7 fast + 1 charged · 6.5s | 4.5 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Type · rank | Pokémon | Paired Fast Move | DPS |
|---|---|---|---|
| Steel#17 | Metal Claw | 20.6 |
| Move | Power | Duration | Energy cost | DPS | DPE |
|---|---|---|---|---|---|
| Gigaton Hammer | 300 | 3s | 100 | 100 | 3 |
| Behemoth Bash | 125 | 1.5s | 50 | 83.3 | 2.5 |
| Sunsteel Strike | 230 | 3s | 100 | 76.7 | 2.3 |
| Behemoth Blade | 200 | 3.5s | 100 | 57.1 | 2 |
| Doom Desire | 65 | 1.5s | 33 | 43.3 | 1.97 |
| Flash Cannon | 100 | 2.5s | 100 | 40 | 1 |
| Meteor Mash | 100 | 2.5s | 50 | 40 | 2 |
| Double Iron Bash | 70 | 2s | 33 | 35 | 2.12 |
| Heavy Slam | 70 | 2s | 50 | 35 | 1.4 |
| Iron Head | 60 | 2s | 50 | 30 | 1.2 |
| Magnet Bomb | 75 | 3s | 33 | 25 | 2.27 |
| Gyro Ball | 85 | 3.5s | 50 | 24.3 | 1.7 |
| Mirror Shot | 50 | 2.5s | 33 | 20 | 1.52 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08