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SteelCharged MoveRaids · Gyms

Mirror Shot — Raid stats, DPS & best users

미러샷 · ミラーショット · 鏡光射擊
Power
50
#188 of 225
Energy cost
33
3-bar
Duration
2.5s
Damage lands at 1.9s
DPS · power per second
20
#203 of 225
DPE · power per energy
1.52
#114 of 225

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy costSpeed
Raids · Gyms50333-bar2.5s
Battle League3535Instant

See battle counts and users →

Mirror Shot — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 8 of 8 that can learn it (Shadow and Mega included)

RankPokémonPaired Fast MoveOne cycleCycle DPS
1Shadow MagnezoneShadow MagnezoneMetal Sound6 fast + 1 charged · 5.5s18.2
2MagnezoneMagnezoneMetal Sound6 fast + 1 charged · 5.5s15.3
3Shadow FerrothornShadow FerrothornMetal Claw7 fast + 1 charged · 6s14.3
4KlinklangKlinklangMetal Sound6 fast + 1 charged · 5.5s12.7
5FerrothornFerrothornMetal Claw7 fast + 1 charged · 6s12.0
6Shadow ForretressShadow ForretressBug Bite6 fast + 1 charged · 5.5s11.5
7ForretressForretressBug Bite6 fast + 1 charged · 5.5s10.2
8SmeargleSmeargleMetal Claw7 fast + 1 charged · 6s4.0

Mirror Shot — in the raid attacker tiers

No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.

Steel-type move effectiveness

Super effective ×1.6IceRockFairy
Not very effective ×0.625FireWaterElectricSteel
Double resisted ×0.39None

Other Steel-type Charged Moves — raid stats

MovePowerDurationEnergy costDPSDPE
Gigaton Hammer3003s1001003
Behemoth Bash1251.5s5083.32.5
Sunsteel Strike2303s10076.72.3
Behemoth Blade2003.5s10057.12
Doom Desire651.5s3343.31.97
Flash Cannon1002.5s100401
Meteor Mash1002.5s50402
Double Iron Bash702s33352.12
Heavy Slam702s50351.4
Iron Head602s50301.2
Magnet Bomb753s33252.27
Gyro Ball853.5s5024.31.7
Mirror Shot502.5s33201.52

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08