The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 6 | +5 | 0.5s |
| Battle League | 5 | +7 | 2 turns (1s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 30 of 59 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Behemoth Blade★ | 20 fast + 1 charged · 13.5s | 35.0 | |
| 2 | Sunsteel Strike | 20 fast + 1 charged · 13s | 34.2 | |
| 3 | Behemoth Bash★ | 10 fast + 1 charged · 6.5s | 32.3 | |
| 4 | Moongeist Beam | 20 fast + 1 charged · 13s | 28.0 | |
| 5 | Iron Head | 10 fast + 1 charged · 7s | 25.6 | |
| 6 | Iron Head | 10 fast + 1 charged · 7s | 24.6 | |
| 7 | Roar of Time★ | 20 fast + 1 charged · 12s | 24.4 | |
| 8 | Crabhammer | 10 fast + 1 charged · 7s | 22.9 | |
| 9 | Iron Head | 10 fast + 1 charged · 7s | 22.0 | |
| 10 | Hydro Cannon★ | 10 fast + 1 charged · 7s | 21.9 | |
| 11 | Magnet Bomb | 7 fast + 1 charged · 6.5s | 20.6 | |
| 12 | Magnet Bomb | 7 fast + 1 charged · 6.5s | 20.6 | |
| 13 | Magnet Bomb | 7 fast + 1 charged · 6.5s | 20.6 | |
| 14 | Magnet Bomb | 7 fast + 1 charged · 6.5s | 20.6 | |
| 15 | Magnet Bomb | 7 fast + 1 charged · 6.5s | 20.6 | |
| 16 | Iron Head | 10 fast + 1 charged · 7s | 19.9 | |
| 17 | Flash Cannon | 20 fast + 1 charged · 12.5s | 19.8 | |
| 18 | Iron Head | 10 fast + 1 charged · 7s | 19.4 | |
| 19 | Hyper Beam | 20 fast + 1 charged · 14s | 19.4 | |
| 20 | Iron Head | 10 fast + 1 charged · 7s | 19.1 | |
| 21 | Iron Head | 10 fast + 1 charged · 7s | 19.0 | |
| 22 | Crabhammer | 10 fast + 1 charged · 7s | 18.9 | |
| 23 | Razor Shell | 7 fast + 1 charged · 5s | 18.6 | |
| 24 | Hydro Cannon★ | 10 fast + 1 charged · 7s | 18.0 | |
| 25 | Play Rough | 10 fast + 1 charged · 8s | 17.9 | |
| 26 | Heavy Slam | 10 fast + 1 charged · 7s | 17.4 | |
| 27 | Hyper Beam | 20 fast + 1 charged · 14s | 17.1 | |
| 28 | Iron Head | 10 fast + 1 charged · 7s | 17.0 | |
| 29 | Gyro Ball | 10 fast + 1 charged · 8.5s | 16.8 | |
| 30 | Future Sight | 20 fast + 1 charged · 12.5s | 16.7 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Iron Tail | 14 | 1s | +6 | 14 | 6 |
| Steel Wing | 14 | 1s | +8 | 14 | 8 |
| Metal Claw | 6 | 0.5s | +5 | 12 | 10 |
| Bullet Punch | 10 | 1s | +11 | 10 | 11 |
| Hidden Power (Steel) | 15 | 1.5s | +15 | 10 | 10 |
| Metal Sound | 4 | 0.5s | +6 | 8 | 12 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08