The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 10 | +11 | 1s |
| Battle League | 7 | +7 | 2 turns (1s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 17 of 17 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Meteor Mash★ | 5 fast + 1 charged · 7.5s | 27.7 | |
| 2 | Meteor Mash | 5 fast + 1 charged · 7.5s | 27.6 | |
| 3 | Meteor Mash★ | 5 fast + 1 charged · 7.5s | 27.1 | |
| 4 | Meteor Mash★ | 5 fast + 1 charged · 7.5s | 23.3 | |
| 5 | Meteor Mash | 5 fast + 1 charged · 7.5s | 21.5 | |
| 6 | Iron Head | 5 fast + 1 charged · 7s | 20.3 | |
| 7 | Iron Head | 5 fast + 1 charged · 7s | 20.0 | |
| 8 | Dynamic Punch | 5 fast + 1 charged · 7.5s | 19.1 | |
| 9 | Iron Head | 5 fast + 1 charged · 7s | 17.0 | |
| 10 | Dynamic Punch | 5 fast + 1 charged · 7.5s | 16.9 | |
| 11 | Iron Head | 5 fast + 1 charged · 7s | 16.6 | |
| 12 | Dynamic Punch | 5 fast + 1 charged · 7.5s | 16.0 | |
| 13 | Power-Up Punch | 3 fast + 1 charged · 5s | 14.2 | |
| 14 | Dynamic Punch | 5 fast + 1 charged · 7.5s | 14.1 | |
| 15 | Iron Head | 5 fast + 1 charged · 7s | 13.7 | |
| 16 | Power-Up Punch | 3 fast + 1 charged · 5s | 11.8 | |
| 17 | Giga Impact | 10 fast + 1 charged · 14.5s | 4.6 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Type · rank | Pokémon | Paired Charged Move | DPS |
|---|---|---|---|
| Steel#4 | Meteor Mash | 27.1 | |
| Steel#6 | Meteor Mash | 27.7 | |
| Steel#7 | Meteor Mash | 27.6 | |
| Steel#9 | Meteor Mash | 23.3 | |
| Steel#16 | Iron Head | 20.0 | |
| Steel#25 | Meteor Mash | 21.5 | |
| Steel#29 | Iron Head | 20.3 |
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Iron Tail | 14 | 1s | +6 | 14 | 6 |
| Steel Wing | 14 | 1s | +8 | 14 | 8 |
| Metal Claw | 6 | 0.5s | +5 | 12 | 10 |
| Bullet Punch | 10 | 1s | +11 | 10 | 11 |
| Hidden Power (Steel) | 15 | 1.5s | +15 | 10 | 10 |
| Metal Sound | 4 | 0.5s | +6 | 8 | 12 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08