GBL Note
← Raid Move Dex🔥 Raid Attacker Tiers⚔️ Battle Move Dex
FightingCharged MoveRaids · GymsTier-list users 4 users

Dynamic Punch — Raid stats, DPS & best users

폭발펀치 · ばくれつパンチ · 爆裂拳
Power
85
#107 of 225
Energy cost
50
2-bar
Duration
2.5s
Damage lands at 1s
DPS · power per second
34
#103 of 225
DPE · power per energy
1.7
#79 of 225

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy costSpeed
Raids · Gyms85502-bar2.5s
Battle League9045Instant

See battle counts and users →

Dynamic Punch — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 30 of 33 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)

RankPokémonPaired Fast MoveOne cycleCycle DPS
1Shadow ConkeldurrShadow ConkeldurrForce Palm4 fast + 1 charged · 6.5s25.7
2Shadow MachampShadow MachampCounter6 fast + 1 charged · 8.5s24.7
3Shadow HariyamaShadow HariyamaForce Palm4 fast + 1 charged · 6.5s22.3
4Shadow ToxicroakShadow ToxicroakCounter6 fast + 1 charged · 8.5s22.1
5Urshifu (Rapid Strike Style)Urshifu (Rapid Strike Style)Counter6 fast + 1 charged · 8.5s22.0
6Urshifu (Single Strike Style)Urshifu (Single Strike Style)Counter6 fast + 1 charged · 8.5s22.0
7ConkeldurrConkeldurrCounter6 fast + 1 charged · 8.5s21.5
8BreloomBreloomCounter6 fast + 1 charged · 8.5s21.4
9MachampMachampKarate Chop★4 fast + 1 charged · 6.5s20.6
10Shadow PoliwrathShadow PoliwrathCounter★6 fast + 1 charged · 8.5s19.2
11Shadow MachokeShadow MachokeKarate Chop4 fast + 1 charged · 6.5s18.9
12HariyamaHariyamaCounter6 fast + 1 charged · 8.5s18.7
13ToxicroakToxicroakCounter6 fast + 1 charged · 8.5s18.7
14Mega MedichamMega MedichamCounter6 fast + 1 charged · 8.5s18.5
15Shadow CacturneShadow CacturneSucker Punch9 fast + 1 charged · 7s17.3
16Shadow GolurkShadow GolurkMud Slap4 fast + 1 charged · 8.5s17.1
17MachokeMachokeKarate Chop4 fast + 1 charged · 6.5s16.2
18PoliwrathPoliwrathCounter★6 fast + 1 charged · 8.5s16.1
19ZeraoraZeraoraVolt Switch3 fast + 1 charged · 7s15.7
20KubfuKubfuCounter6 fast + 1 charged · 8.5s15.6
21CacturneCacturneSucker Punch9 fast + 1 charged · 7s15.3
22MelmetalMelmetalThunder Shock8 fast + 1 charged · 6.5s14.8
23GolurkGolurkAstonish4 fast + 1 charged · 6.5s14.0
24Shadow GrumpigShadow GrumpigPsywave8 fast + 1 charged · 6.5s14.0
25Shadow DusknoirShadow DusknoirAstonish4 fast + 1 charged · 6.5s13.8
26DusknoirDusknoirHex4 fast + 1 charged · 6.5s12.2
27Armored MewtwoArmored MewtwoConfusion4 fast + 1 charged · 8.5s11.6
28GrumpigGrumpigExtrasensory5 fast + 1 charged · 7.5s11.5
29MedichamMedichamCounter6 fast + 1 charged · 8.5s11.4
30KecleonKecleonLick9 fast + 1 charged · 7s10.1

Dynamic Punch — in the raid attacker tiers

Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).

Type · rankPokémonPaired Fast MoveDPS
Fighting#1Mega Mewtwo XMega Mewtwo XCounter44.0
Fighting#18Shadow MachampShadow MachampCounter24.7
Fighting#22Urshifu (Rapid Strike)Urshifu (Rapid Strike)Counter22.0
Fighting#23Urshifu (Single Strike)Urshifu (Single Strike)Counter22.0

Fighting-type move effectiveness

Super effective ×1.6NormalIceRockDarkSteel
Not very effective ×0.625PoisonFlyingPsychicBugFairy
Double resisted ×0.39Ghost

Other Fighting-type Charged Moves — raid stats

MovePowerDurationEnergy costDPSDPE
High Jump Kick901.5s100600.9
Secret Sword1202s50602.4
Aura Sphere1002s50502
Sacred Sword501s33501.52
Flying Press1152.5s50462.3
Close Combat1052.5s100421.05
Focus Blast1403.5s100401.4
Dynamic Punch852.5s50341.7
Cross Chop501.5s5033.31
Superpower853s5028.31.7
Submission552s5027.51.1
Brick Break401.5s3326.71.21
Power-Up Punch502s33251.52
Upper Hand502s33251.52
Drain Punch502.5s33201.52
Low Sweep402s33201.21

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08