GBL Note
← Raid Move Dex🔥 Raid Attacker Tiers⚔️ Battle Move Dex
FightingCharged MoveRaids · Gyms

Upper Hand — Raid stats, DPS & best users

기선제압 · はやてがえし · 快手還擊
Power
50
#188 of 225
Energy cost
33
3-bar
Duration
2s
Damage lands at 2.3s
DPS · power per second
25
#160 of 225
DPE · power per energy
1.52
#114 of 225

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy costSpeed
Raids · Gyms50333-bar2s
Battle League7040Instant

See battle counts and users →

Upper Hand — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 11 of 11 that can learn it (Shadow and Mega included)

RankPokémonPaired Fast MoveOne cycleCycle DPS
1Mega HeracrossMega HeracrossCounter4 fast + 1 charged · 6s25.7
2Shadow HariyamaShadow HariyamaCounter4 fast + 1 charged · 6s19.5
3HeracrossHeracrossCounter4 fast + 1 charged · 6s18.2
4FlamigoFlamigoDouble Kick3 fast + 1 charged · 5s17.0
5HariyamaHariyamaCounter4 fast + 1 charged · 6s16.7
6Kommo-oKommo-oMetal Sound6 fast + 1 charged · 5s13.6
7Hisuian LilligantHisuian LilligantMagical Leaf2 fast + 1 charged · 5s13.4
8ScraftyScraftyCounter4 fast + 1 charged · 6s13.0
9ScraggyScraggyRock Smash3 fast + 1 charged · 6.5s9.8
10Shadow MakuhitaShadow MakuhitaRock Smash3 fast + 1 charged · 6.5s9.1
11MakuhitaMakuhitaRock Smash3 fast + 1 charged · 6.5s8.0

Upper Hand — in the raid attacker tiers

No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.

Fighting-type move effectiveness

Super effective ×1.6NormalIceRockDarkSteel
Not very effective ×0.625PoisonFlyingPsychicBugFairy
Double resisted ×0.39Ghost

Other Fighting-type Charged Moves — raid stats

MovePowerDurationEnergy costDPSDPE
High Jump Kick901.5s100600.9
Secret Sword1202s50602.4
Aura Sphere1002s50502
Sacred Sword501s33501.52
Flying Press1152.5s50462.3
Close Combat1052.5s100421.05
Focus Blast1403.5s100401.4
Dynamic Punch852.5s50341.7
Cross Chop501.5s5033.31
Superpower853s5028.31.7
Submission552s5027.51.1
Brick Break401.5s3326.71.21
Power-Up Punch502s33251.52
Upper Hand502s33251.52
Drain Punch502.5s33201.52
Low Sweep402s33201.21

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08