The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 17 | +12 | 1.5s |
| Battle League | 9 | +7 | 3 turns (1.5s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 30 of 93 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Close Combat | 9 fast + 1 charged · 16s | 22.6 | |
| 2 | Beak Blast★ | 5 fast + 1 charged · 10s | 20.5 | |
| 3 | Close Combat | 9 fast + 1 charged · 16s | 19.8 | |
| 4 | Superpower | 5 fast + 1 charged · 10.5s | 19.7 | |
| 5 | Dynamic Punch | 5 fast + 1 charged · 10s | 19.7 | |
| 6 | Dynamic Punch | 5 fast + 1 charged · 10s | 19.7 | |
| 7 | Close Combat | 9 fast + 1 charged · 16s | 19.7 | |
| 8 | Close Combat | 9 fast + 1 charged · 16s | 18.9 | |
| 9 | Close Combat | 9 fast + 1 charged · 16s | 18.7 | |
| 10 | Superpower | 5 fast + 1 charged · 10.5s | 17.7 | |
| 11 | Close Combat | 9 fast + 1 charged · 16s | 17.1 | |
| 12 | Dynamic Punch | 5 fast + 1 charged · 10s | 17.0 | |
| 13 | Beak Blast★ | 5 fast + 1 charged · 10s | 17.0 | |
| 14 | Close Combat | 9 fast + 1 charged · 16s | 16.9 | |
| 15 | Gigaton Hammer★ | 9 fast + 1 charged · 16.5s | 16.8 | |
| 16 | Close Combat | 9 fast + 1 charged · 16s | 16.8 | |
| 17 | High Horsepower★ | 9 fast + 1 charged · 15s | 16.4 | |
| 18 | Power-Up Punch | 3 fast + 1 charged · 6.5s | 16.3 | |
| 19 | Superpower | 5 fast + 1 charged · 10.5s | 16.2 | |
| 20 | Close Combat | 9 fast + 1 charged · 16s | 16.1 | |
| 21 | Overheat | 9 fast + 1 charged · 17.5s | 16.0 | |
| 22 | Nature's Madness★ | 5 fast + 1 charged · 9.5s | 15.9 | |
| 23 | Close Combat | 9 fast + 1 charged · 16s | 15.8 | |
| 24 | Superpower | 5 fast + 1 charged · 10.5s | 15.8 | |
| 25 | Earthquake | 9 fast + 1 charged · 17s | 15.7 | |
| 26 | Close Combat | 9 fast + 1 charged · 16s | 14.9 | |
| 27 | Overheat | 9 fast + 1 charged · 17.5s | 14.9 | |
| 28 | Ancient Power | 3 fast + 1 charged · 8s | 14.6 | |
| 29 | Dynamic Punch | 5 fast + 1 charged · 10s | 14.6 | |
| 30 | Superpower | 5 fast + 1 charged · 10.5s | 14.3 |
No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Counter | 13 | 1s | +9 | 13 | 9 |
| Rock Smash | 17 | 1.5s | +12 | 11.3 | 8 |
| Double Kick | 10 | 1s | +13 | 10 | 13 |
| Force Palm | 10 | 1s | +16 | 10 | 16 |
| Hidden Power (Fighting) | 15 | 1.5s | +15 | 10 | 10 |
| Karate Chop | 10 | 1s | +13 | 10 | 13 |
| Low Kick | 5 | 0.5s | +5 | 10 | 10 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08