The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 10 | +13 | 1s |
| Battle League | 5 | +9 | 2 turns (1s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 18 of 18 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Dynamic Punch | 4 fast + 1 charged · 6.5s | 24.6 | |
| 2 | Close Combat | 8 fast + 1 charged · 10.5s | 22.1 | |
| 3 | Dynamic Punch | 4 fast + 1 charged · 6.5s | 20.6 | |
| 4 | Close Combat | 8 fast + 1 charged · 10.5s | 20.4 | |
| 5 | Fire Blast | 8 fast + 1 charged · 12s | 20.2 | |
| 6 | Dynamic Punch | 4 fast + 1 charged · 6.5s | 18.9 | |
| 7 | Close Combat | 8 fast + 1 charged · 10.5s | 18.6 | |
| 8 | Fire Blast | 8 fast + 1 charged · 12s | 17.1 | |
| 9 | Close Combat | 8 fast + 1 charged · 10.5s | 17.0 | |
| 10 | Fire Blast | 8 fast + 1 charged · 12s | 16.9 | |
| 11 | Dynamic Punch | 4 fast + 1 charged · 6.5s | 16.2 | |
| 12 | Fire Blast | 8 fast + 1 charged · 12s | 14.2 | |
| 13 | Cross Chop | 4 fast + 1 charged · 5.5s | 14.2 | |
| 14 | Cross Chop | 4 fast + 1 charged · 5.5s | 12.9 | |
| 15 | Cross Chop | 4 fast + 1 charged · 5.5s | 11.5 | |
| 16 | Cross Chop | 4 fast + 1 charged · 5.5s | 11.1 | |
| 17 | Flamethrower★ | 4 fast + 1 charged · 6s | 10.3 | |
| 18 | Giga Impact | 8 fast + 1 charged · 12.5s | 5.0 |
No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Counter | 13 | 1s | +9 | 13 | 9 |
| Rock Smash | 17 | 1.5s | +12 | 11.3 | 8 |
| Double Kick | 10 | 1s | +13 | 10 | 13 |
| Force Palm | 10 | 1s | +16 | 10 | 16 |
| Hidden Power (Fighting) | 15 | 1.5s | +15 | 10 | 10 |
| Karate Chop | 10 | 1s | +13 | 10 | 13 |
| Low Kick | 5 | 0.5s | +5 | 10 | 10 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08