The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 15 | +15 | 1.5s |
| Battle League | 9 | +8 | 3 turns (1.5s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 30 of 38 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Crush Grip★ | 7 fast + 1 charged · 12.5s | 32.4 | |
| 2 | Crush Grip★ | 7 fast + 1 charged · 12.5s | 27.0 | |
| 3 | Hyper Beam | 7 fast + 1 charged · 14.5s | 20.4 | |
| 4 | Brave Bird | 7 fast + 1 charged · 12.5s | 19.6 | |
| 5 | Solar Beam | 7 fast + 1 charged · 15.5s | 18.1 | |
| 6 | Wild Charge | 4 fast + 1 charged · 8.5s | 18.0 | |
| 7 | Psychic | 4 fast + 1 charged · 9s | 17.4 | |
| 8 | Aura Sphere★ | 4 fast + 1 charged · 8s | 17.1 | |
| 9 | Hyper Beam | 7 fast + 1 charged · 14.5s | 17.0 | |
| 10 | Brave Bird | 7 fast + 1 charged · 12.5s | 16.2 | |
| 11 | Psychic | 4 fast + 1 charged · 9s | 16.1 | |
| 12 | Future Sight | 7 fast + 1 charged · 13s | 15.7 | |
| 13 | Hyper Beam | 7 fast + 1 charged · 14.5s | 15.5 | |
| 14 | Wild Charge | 4 fast + 1 charged · 8.5s | 15.3 | |
| 15 | Solar Beam | 7 fast + 1 charged · 15.5s | 14.8 | |
| 16 | Solar Beam | 7 fast + 1 charged · 15.5s | 14.6 | |
| 17 | Psychic | 4 fast + 1 charged · 9s | 13.7 | |
| 18 | Psyshock | 3 fast + 1 charged · 7s | 13.6 | |
| 19 | Hydro Pump | 7 fast + 1 charged · 14s | 13.6 | |
| 20 | Nature's Madness★ | 4 fast + 1 charged · 8s | 13.2 | |
| 21 | Hyper Beam | 7 fast + 1 charged · 14.5s | 13.2 | |
| 22 | Future Sight | 7 fast + 1 charged · 13s | 12.9 | |
| 23 | Hyper Beam | 7 fast + 1 charged · 14.5s | 12.2 | |
| 24 | Psyshock | 3 fast + 1 charged · 7s | 11.6 | |
| 25 | Psyshock | 3 fast + 1 charged · 7s | 11.6 | |
| 26 | Hydro Pump | 7 fast + 1 charged · 14s | 11.4 | |
| 27 | Earthquake | 7 fast + 1 charged · 14s | 11.3 | |
| 28 | Hyper Beam | 7 fast + 1 charged · 14.5s | 10.3 | |
| 29 | Psyshock | 3 fast + 1 charged · 7s | 9.7 | |
| 30 | Grass Knot | 4 fast + 1 charged · 8.5s | 9.5 |
No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Counter | 13 | 1s | +9 | 13 | 9 |
| Rock Smash | 17 | 1.5s | +12 | 11.3 | 8 |
| Double Kick | 10 | 1s | +13 | 10 | 13 |
| Force Palm | 10 | 1s | +16 | 10 | 16 |
| Hidden Power (Fighting) | 15 | 1.5s | +15 | 10 | 10 |
| Karate Chop | 10 | 1s | +13 | 10 | 13 |
| Low Kick | 5 | 0.5s | +5 | 10 | 10 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08