GBL Note
← Raid Move Dex🔥 Raid Attacker Tiers⚔️ Battle Move Dex
FairyCharged MoveRaids · GymsTier-list users 3 users

Nature's Madness — Raid stats, DPS & best users

자연의분노 · しぜんのいかり · 自然之怒
Power
90
#93 of 225
Energy cost
50
2-bar
Duration
2s
Damage lands at 1.3s
DPS · power per second
45
#48 of 225
DPE · power per energy
1.8
#65 of 225

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy costSpeed
Raids · Gyms90502-bar2s
Battle League8050Instant

See battle counts and users →

Nature's Madness — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 4 of 4 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)

RankPokémonPaired Fast MoveOne cycleCycle DPS
1Tapu KokoTapu Koko★Quick Attack4 fast + 1 charged · 6s20.8
2Tapu LeleTapu Lele★Astonish4 fast + 1 charged · 6s20.7
3Tapu BuluTapu Bulu★Bullet Seed4 fast + 1 charged · 6s20.2
4Tapu FiniTapu Fini★Water Gun10 fast + 1 charged · 7s15.4

Nature's Madness — in the raid attacker tiers

Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).

Type · rankPokémonPaired Fast MoveDPS
Fairy#8Tapu LeleTapu LeleAstonish20.7
Fairy#9Tapu BuluTapu BuluBullet Seed20.2
Fairy#10Tapu KokoTapu KokoQuick Attack20.8

Fairy-type move effectiveness

Super effective ×1.6FightingDragonDark
Not very effective ×0.625FirePoisonSteel
Double resisted ×0.39None

Other Fairy-type Charged Moves — raid stats

MovePowerDurationEnergy costDPSDPE
Nature's Madness902s50451.8
Moonblast1304s10032.51.3
Play Rough903s50301.8
Dazzling Gleam1003.5s5028.62
Draining Kiss602.5s50241.2
Disarming Voice704s3317.52.12

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08