The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 7 | +13 | 1s |
| Battle League | 12 | +10 | 3 turns (1.5s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 30 of 104 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Mind Blown★ | 3 fast + 1 charged · 7s | 28.9 | |
| 2 | Shadow Ball | 4 fast + 1 charged · 7s | 27.0 | |
| 3 | Shadow Ball | 4 fast + 1 charged · 7s | 22.4 | |
| 4 | Shadow Ball | 4 fast + 1 charged · 7s | 22.4 | |
| 5 | Fly | 4 fast + 1 charged · 6s | 22.2 | |
| 6 | Shadow Ball | 4 fast + 1 charged · 7s | 22.1 | |
| 7 | Psychic | 4 fast + 1 charged · 7s | 22.1 | |
| 8 | Shadow Ball | 4 fast + 1 charged · 7s | 21.9 | |
| 9 | Poltergeist | 8 fast + 1 charged · 11.5s | 20.9 | |
| 10 | Shadow Ball | 4 fast + 1 charged · 7s | 20.7 | |
| 11 | Nature's Madness★ | 4 fast + 1 charged · 6s | 20.7 | |
| 12 | Shadow Ball | 4 fast + 1 charged · 7s | 20.4 | |
| 13 | Fly | 4 fast + 1 charged · 6s | 20.2 | |
| 14 | Shadow Ball | 4 fast + 1 charged · 7s | 19.6 | |
| 15 | Shadow Ball | 4 fast + 1 charged · 7s | 19.1 | |
| 16 | Shadow Ball | 4 fast + 1 charged · 7s | 19.0 | |
| 17 | Bleakwind Storm★ | 8 fast + 1 charged · 10.5s | 18.3 | |
| 18 | Thunder | 8 fast + 1 charged · 10.5s | 18.2 | |
| 19 | Shadow Ball | 4 fast + 1 charged · 7s | 18.1 | |
| 20 | Shadow Ball★ | 4 fast + 1 charged · 7s | 18.1 | |
| 21 | Shadow Ball | 4 fast + 1 charged · 7s | 18.0 | |
| 22 | Frenzy Plant★ | 4 fast + 1 charged · 6.5s | 17.7 | |
| 23 | Hyper Beam | 8 fast + 1 charged · 12s | 17.2 | |
| 24 | Boomburst | 8 fast + 1 charged · 10.5s | 17.1 | |
| 25 | Poltergeist | 8 fast + 1 charged · 11.5s | 17.0 | |
| 26 | Shadow Ball | 4 fast + 1 charged · 7s | 17.0 | |
| 27 | Sludge Bomb | 4 fast + 1 charged · 6.5s | 16.5 | |
| 28 | Psychic | 4 fast + 1 charged · 7s | 15.9 | |
| 29 | Night Shade | 4 fast + 1 charged · 6.5s | 15.4 | |
| 30 | Avalanche★ | 4 fast + 1 charged · 6.5s | 15.4 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Type · rank | Pokémon | Paired Charged Move | DPS |
|---|---|---|---|
| Fairy#8 | Nature's Madness | 20.7 | |
| Ghost#14 | Shadow Ball | 25.7 | |
| Ghost#16 | Shadow Ball | 22.1 | |
| Ghost#19 | Shadow Ball | 21.9 |
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Shadow Claw | 6 | 0.5s | +4 | 12 | 8 |
| Hidden Power (Ghost) | 15 | 1.5s | +15 | 10 | 10 |
| Lick | 5 | 0.5s | +6 | 10 | 12 |
| Hex | 8 | 1s | +13 | 8 | 13 |
| Astonish | 7 | 1s | +13 | 7 | 13 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08