The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy cost | Speed | |
|---|---|---|---|
| Raids · Gyms | 100 | 502-bar | 2.5s |
| Battle League | 100 | 45 | Instant |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 19 of 19 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Fast Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Bullet Seed | 4 fast + 1 charged · 6.5s | 28.0 | |
| 2 | Bullet Seed | 4 fast + 1 charged · 6.5s | 24.2 | |
| 3 | Vine Whip | 10 fast + 1 charged · 7.5s | 24.0 | |
| 4 | Vine Whip | 10 fast + 1 charged · 7.5s | 23.9 | |
| 5 | Vine Whip | 10 fast + 1 charged · 7.5s | 23.7 | |
| 6 | Vine Whip | 10 fast + 1 charged · 7.5s | 23.7 | |
| 7 | Razor Leaf | 8 fast + 1 charged · 10.5s | 21.9 | |
| 8 | Leafage | 13 fast + 1 charged · 9s | 21.8 | |
| 9 | Razor Leaf | 8 fast + 1 charged · 10.5s | 21.0 | |
| 10 | Magical Leaf | 3 fast + 1 charged · 7s | 20.9 | |
| 11 | Bullet Seed | 4 fast + 1 charged · 6.5s | 20.5 | |
| 12 | Vine Whip | 10 fast + 1 charged · 7.5s | 20.4 | |
| 13 | Vine Whip | 10 fast + 1 charged · 7.5s | 20.3 | |
| 14 | Vine Whip | 10 fast + 1 charged · 7.5s | 20.0 | |
| 15 | Vine Whip | 10 fast + 1 charged · 7.5s | 20.0 | |
| 16 | Razor Leaf | 8 fast + 1 charged · 10.5s | 17.9 | |
| 17 | Magical Leaf | 3 fast + 1 charged · 7s | 17.1 | |
| 18 | Vine Whip | 10 fast + 1 charged · 7.5s | 16.7 | |
| 19 | Vine Whip | 10 fast + 1 charged · 7.5s | 5.3 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Move | Power | Duration | Energy cost | DPS | DPE |
|---|---|---|---|---|---|
| Leaf Storm | 130 | 2.5s | 100 | 52 | 1.3 |
| Seed Flare | 115 | 2.5s | 100 | 46 | 1.15 |
| Petal Blizzard | 110 | 2.5s | 100 | 44 | 1.1 |
| Frenzy Plant | 100 | 2.5s | 50 | 40 | 2 |
| Grass Knot | 90 | 2.5s | 50 | 36 | 1.8 |
| Power Whip | 90 | 2.5s | 50 | 36 | 1.8 |
| Solar Beam | 180 | 5s | 100 | 36 | 1.8 |
| Trailblaze | 65 | 2s | 50 | 32.5 | 1.3 |
| Leaf Blade | 70 | 2.5s | 33 | 28 | 2.12 |
| Seed Bomb | 55 | 2s | 33 | 27.5 | 1.67 |
| Drum Beating | 115 | 4.5s | 33 | 25.6 | 3.48 |
| Flower Trick | 75 | 3s | 33 | 25 | 2.27 |
| Energy Ball | 90 | 4s | 50 | 22.5 | 1.8 |
| Leaf Tornado | 45 | 3s | 33 | 15 | 1.36 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08