The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 6 | +4 | 0.5s |
| Battle League | 6 | +8 | 2 turns (1s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 15 of 15 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Frenzy Plant★ | 13 fast + 1 charged · 9s | 21.8 | |
| 2 | Leaf Storm | 25 fast + 1 charged · 15s | 20.8 | |
| 3 | Frenzy Plant★ | 13 fast + 1 charged · 9s | 19.2 | |
| 4 | Energy Ball | 13 fast + 1 charged · 10.5s | 17.9 | |
| 5 | Leaf Storm | 25 fast + 1 charged · 15s | 17.6 | |
| 6 | Energy Ball | 13 fast + 1 charged · 10.5s | 15.8 | |
| 7 | Grass Knot | 13 fast + 1 charged · 9s | 14.6 | |
| 8 | Weather Ball (Ice) | 9 fast + 1 charged · 6s | 13.5 | |
| 9 | Grass Knot | 13 fast + 1 charged · 9s | 11.7 | |
| 10 | Grass Knot | 13 fast + 1 charged · 9s | 11.3 | |
| 11 | Seed Bomb | 9 fast + 1 charged · 6.5s | 11.2 | |
| 12 | Energy Ball | 13 fast + 1 charged · 10.5s | 10.7 | |
| 13 | Energy Ball | 13 fast + 1 charged · 10.5s | 9.7 | |
| 14 | Grass Knot | 13 fast + 1 charged · 9s | 9.2 | |
| 15 | Seed Bomb | 9 fast + 1 charged · 6.5s | 8.5 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Type · rank | Pokémon | Paired Charged Move | DPS |
|---|---|---|---|
| Grass#26 | Frenzy Plant | 21.8 |
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Razor Leaf | 13 | 1s | +7 | 13 | 7 |
| Leafage | 6 | 0.5s | +4 | 12 | 8 |
| Vine Whip | 6 | 0.5s | +5 | 12 | 10 |
| Magical Leaf | 17 | 1.5s | +17 | 11.3 | 11.3 |
| Hidden Power (Grass) | 15 | 1.5s | +15 | 10 | 10 |
| Bullet Seed | 7 | 1s | +13 | 7 | 13 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08