The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 6 | +5 | 0.5s |
| Battle League | 5 | +8 | 2 turns (1s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 30 of 40 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Frenzy Plant★ | 10 fast + 1 charged · 7.5s | 24.0 | |
| 2 | Frenzy Plant★ | 10 fast + 1 charged · 7.5s | 23.9 | |
| 3 | Frenzy Plant★ | 10 fast + 1 charged · 7.5s | 23.7 | |
| 4 | Frenzy Plant★ | 10 fast + 1 charged · 7.5s | 23.7 | |
| 5 | Power Whip | 10 fast + 1 charged · 7.5s | 22.9 | |
| 6 | Power Whip | 10 fast + 1 charged · 7.5s | 22.4 | |
| 7 | Grass Knot | 10 fast + 1 charged · 7.5s | 21.5 | |
| 8 | Frenzy Plant★ | 10 fast + 1 charged · 7.5s | 20.4 | |
| 9 | Frenzy Plant★ | 10 fast + 1 charged · 7.5s | 20.3 | |
| 10 | Frenzy Plant★ | 10 fast + 1 charged · 7.5s | 20.0 | |
| 11 | Frenzy Plant★ | 10 fast + 1 charged · 7.5s | 20.0 | |
| 12 | Power Whip | 10 fast + 1 charged · 7.5s | 19.3 | |
| 13 | Solar Beam | 20 fast + 1 charged · 15s | 19.2 | |
| 14 | Power Whip | 10 fast + 1 charged · 7.5s | 18.3 | |
| 15 | Power Whip | 10 fast + 1 charged · 7.5s | 18.1 | |
| 16 | Grass Knot | 10 fast + 1 charged · 7.5s | 18.1 | |
| 17 | Leaf Blade | 7 fast + 1 charged · 6s | 17.5 | |
| 18 | Frenzy Plant★ | 10 fast + 1 charged · 7.5s | 17.1 | |
| 19 | Frenzy Plant★ | 10 fast + 1 charged · 7.5s | 16.7 | |
| 20 | Power Whip | 10 fast + 1 charged · 7.5s | 16.1 | |
| 21 | Power Whip | 10 fast + 1 charged · 7.5s | 15.1 | |
| 22 | Grass Knot | 10 fast + 1 charged · 7.5s | 15.1 | |
| 23 | Petal Blizzard | 20 fast + 1 charged · 12.5s | 15.0 | |
| 24 | Power Whip | 10 fast + 1 charged · 7.5s | 14.8 | |
| 25 | Energy Ball | 10 fast + 1 charged · 9s | 13.8 | |
| 26 | Power Whip | 10 fast + 1 charged · 7.5s | 13.2 | |
| 27 | Grass Knot | 10 fast + 1 charged · 7.5s | 12.9 | |
| 28 | Energy Ball | 10 fast + 1 charged · 9s | 12.4 | |
| 29 | Grass Knot | 10 fast + 1 charged · 7.5s | 12.3 | |
| 30 | Power Whip | 10 fast + 1 charged · 7.5s | 12.1 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Razor Leaf | 13 | 1s | +7 | 13 | 7 |
| Leafage | 6 | 0.5s | +4 | 12 | 8 |
| Vine Whip | 6 | 0.5s | +5 | 12 | 10 |
| Magical Leaf | 17 | 1.5s | +17 | 11.3 | 11.3 |
| Hidden Power (Grass) | 15 | 1.5s | +15 | 10 | 10 |
| Bullet Seed | 7 | 1s | +13 | 7 | 13 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08