GBL Note
← Raid Move Dex🔥 Raid Attacker Tiers⚔️ Battle Move Dex
NormalCharged MoveRaids · Gyms

Boomburst — Raid stats, DPS & best users

폭음파 · ばくおんぱ · 爆音波
Power
150
#17 of 225
Energy cost
100
1-bar
Duration
2.5s
Damage lands at 1.2s
DPS · power per second
60
#22 of 225
DPE · power per energy
1.5
#128 of 225

Raid stats vs. battle stats

The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.

PowerEnergy costSpeed
Raids · Gyms1501001-bar2.5s
Battle League15070Instant

See battle counts and users →

Boomburst — Pokémon that hit hardest with it

Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 7 of 7 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)

RankPokémonPaired Fast MoveOne cycleCycle DPS
1Shadow FlygonShadow FlygonSand Attack15 fast + 1 charged · 10s18.5
2Shadow ExploudShadow ExploudAstonish8 fast + 1 charged · 10.5s17.1
3Shadow NoivernShadow Noivern★Air Slash13 fast + 1 charged · 15.5s16.6
4FlygonFlygonSand Attack15 fast + 1 charged · 10s16.1
5Kommo-oKommo-oMetal Sound17 fast + 1 charged · 11s16.0
6ExploudExploudAstonish8 fast + 1 charged · 10.5s14.0
7NoivernNoivern★Air Slash13 fast + 1 charged · 15.5s13.4

Boomburst — in the raid attacker tiers

No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.

Normal-type move effectiveness

Super effective ×1.6None
Not very effective ×0.625RockSteel
Double resisted ×0.39Ghost

Other Normal-type Charged Moves — raid stats

MovePowerDurationEnergy costDPSDPE
Crush Grip2102s1001052.1
Boomburst1502.5s100601.5
Techno Blast (Normal)1202s100601.2
Giga Impact2004.5s10044.42
Skull Bash1303s10043.31.3
Hyper Beam1504s10037.51.5
Weather Ball (Normal)551.5s3336.71.67
Stomp501.5s5033.31
Hyper Fang802.5s50321.6
Last Resort903s50301.8
Tri Attack752.5s50301.5
Body Slam502s33251.52
Horn Attack452s3322.51.36
Swift653s5021.71.3
Wrap603s33201.82
Vise Grip352s3317.51.06

How are these numbers calculated?

Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.

319 raid moves · game data 2026-10-08