The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy cost | Speed | |
|---|---|---|---|
| Raids · Gyms | 80 | 502-bar | 2.5s |
| Battle League | 80 | 50 | Instant |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 20 of 20 that can learn it (Shadow and Mega included)
| Rank | Pokémon | Paired Fast Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Quick Attack | 4 fast + 1 charged · 6.5s | 16.6 | |
| 2 | Quick Attack | 4 fast + 1 charged · 6.5s | 14.3 | |
| 3 | Quick Attack | 4 fast + 1 charged · 6.5s | 14.2 | |
| 4 | Low Kick | 10 fast + 1 charged · 7.5s | 13.7 | |
| 5 | Water Gun | 10 fast + 1 charged · 7.5s | 13.6 | |
| 6 | Take Down | 7 fast + 1 charged · 9.5s | 12.6 | |
| 7 | Quick Attack | 4 fast + 1 charged · 6.5s | 12.2 | |
| 8 | Water Gun | 10 fast + 1 charged · 7.5s | 12.0 | |
| 9 | Bite | 13 fast + 1 charged · 9s | 11.1 | |
| 10 | Quick Attack | 4 fast + 1 charged · 6.5s | 11.1 | |
| 11 | Quick Attack | 4 fast + 1 charged · 6.5s | 11.1 | |
| 12 | Tackle | 10 fast + 1 charged · 7.5s | 10.3 | |
| 13 | Tackle | 10 fast + 1 charged · 7.5s | 10.1 | |
| 14 | Tackle | 10 fast + 1 charged · 7.5s | 9.3 | |
| 15 | Tackle | 10 fast + 1 charged · 7.5s | 9.3 | |
| 16 | Tackle | 10 fast + 1 charged · 7.5s | 9.2 | |
| 17 | Tackle | 10 fast + 1 charged · 7.5s | 9.2 | |
| 18 | Tackle | 10 fast + 1 charged · 7.5s | 8.4 | |
| 19 | Spark | 9 fast + 1 charged · 7s | 7.0 | |
| 20 | Tackle | 10 fast + 1 charged · 7.5s | 5.2 |
No recommended moveset in the current raid attacker tiers (top 30 per type) uses this move.
| Move | Power | Duration | Energy cost | DPS | DPE |
|---|---|---|---|---|---|
| Crush Grip | 210 | 2s | 100 | 105 | 2.1 |
| Boomburst | 150 | 2.5s | 100 | 60 | 1.5 |
| Techno Blast (Normal) | 120 | 2s | 100 | 60 | 1.2 |
| Giga Impact | 200 | 4.5s | 100 | 44.4 | 2 |
| Skull Bash | 130 | 3s | 100 | 43.3 | 1.3 |
| Hyper Beam | 150 | 4s | 100 | 37.5 | 1.5 |
| Weather Ball (Normal) | 55 | 1.5s | 33 | 36.7 | 1.67 |
| Stomp | 50 | 1.5s | 50 | 33.3 | 1 |
| Hyper Fang | 80 | 2.5s | 50 | 32 | 1.6 |
| Last Resort | 90 | 3s | 50 | 30 | 1.8 |
| Tri Attack | 75 | 2.5s | 50 | 30 | 1.5 |
| Body Slam | 50 | 2s | 33 | 25 | 1.52 |
| Horn Attack | 45 | 2s | 33 | 22.5 | 1.36 |
| Swift | 65 | 3s | 50 | 21.7 | 1.3 |
| Wrap | 60 | 3s | 33 | 20 | 1.82 |
| Vise Grip | 35 | 2s | 33 | 17.5 | 1.06 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08