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NormalCharged Move

Hyper Fang — PvP Stats · Counts · Users

필살앞니 · ひっさつまえば · 必殺門牙
Power
80
#97 of 226
Energy cost
50
DPE · damage per energy
1.6
#140 of 226
Effect
None

Hyper Fang — counts by fast move

Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.

Fast moveGain / turnsCounts (1st·2nd·3rd)First use in
Rollout+13 / 3T4·4·412T6s
Bite+4 / 1T13·12·1313T6.5s
Low KickQuick Attack+8 / 2T7·6·614T7s
Volt Switch+16 / 4T4·3·316T8s
Spark+7 / 2T8·7·716T8s
TackleWater Gun+3 / 1T17·17·1617T8.5s
Take Down+9 / 3T6·6·518T9s

Meta Pokémon running Hyper Fang

No top-ranked Pokémon runs this move in its recommended moveset this season.

Normal-type move effectiveness

Super effective ×1.6None
Not very effective ×0.625RockSteel
Double resisted ×0.39Ghost

12 Pokémon that learn Hyper Fang

Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page.

RattataAlolan RattataRaticateAlolan RaticateSmeargleBidoofBibarelPachirisuPatratWatchogYungoosGumshoos

Other Normal-type Charged Moves

Body SlamSwiftWrapLast ResortSkull BashVise GripBoomburstCrush GripGiga ImpactHorn AttackHyper BeamStomp

How are these numbers calculated?

Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.

322 moves · PvPoke gamemaster 2026-10-04