Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Fast move | Gain / turns | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Geomancy | +13 / 3T | 7·6·6 | 21T10.5s |
| Metal Claw | +7 / 2T | 12·11·12 | 24T12s |
| Air Slash | +9 / 3T | 9·9·9 | 27T13.5s |
| Tackle | +3 / 1T | 27·27·26 | 27T13.5s |
| Ice Fang | +6 / 2T | 14·13·13 | 28T14s |
| Hidden Power (Bug)Hidden Power (Dark)Hidden Power (Dragon)+13 more | +8 / 3T | 10·10·10 | 30T15s |
| Zen Headbutt | +6 / 3T | 14·13·13 | 42T21s |
No top-ranked Pokémon runs this move in its recommended moveset this season.
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page.
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04