Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Fast move | Gain / turns | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Thunder ShockFairy WindEmber | +9 / 2T | 7·6·6 | 14T7s |
| Quick Attack | +8 / 2T | 7·7·7 | 14T7s |
| SnarlBullet Seed | +13 / 3T | 5·4·4 | 15T7.5s |
| Volt Switch | +16 / 4T | 4·3·4 | 16T8s |
| Confusion | +14 / 4T | 4·4·4 | 16T8s |
| Fire SpinIce Shard | +10 / 3T | 6·5·6 | 18T9s |
| TackleWater Gun | +3 / 1T | 19·18·18 | 19T9.5s |
| Feint Attack | +6 / 2T | 10·9·9 | 20T10s |
| Charm | +8 / 3T | 7·7·7 | 21T10.5s |
| Frost Breath | +5 / 2T | 11·11·11 | 22T11s |
| Razor Leaf | +4 / 2T | 14·14·14 | 28T14s |
| Zen Headbutt | +6 / 3T | 10·9·9 | 30T15s |
From this season's recommended movesets. Estimated damage is neutral damage into that league's median top-ranked opponent (Def 131 · HP 136).
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04