Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Aqua TailNight SlashRazor Shell | 35 | 4·3·4 | 12T6s |
| Body SlamIce PunchDrill Run+5 more | 40 | 4·4·4 | 12T6s |
| Icy WindEnergy BallSurf+5 more | 45 | 5·4·5 | 15T7.5s |
| Shadow BallWater PulseGyro Ball+2 more | 50 | 5·5·5 | 15T7.5s |
| Stone EdgeBulldozeHigh Horsepower+4 more | 55 | 6·5·6 | 18T9s |
| HurricaneAurora BeamPsybeam | 60 | 6·6·6 | 18T9s |
| Focus BlastSkull BashBlizzard+1 more | 75 | 8·7·8 | 24T12s |
| Solar Beam | 80 | 8·8·8 | 24T12s |
From this season's recommended movesets. Estimated damage is neutral damage into that league's median top-ranked opponent (Def 131 · HP 136).
| Pokémon | Tier | Charged moves · counts | Per hit | Per turn |
|---|---|---|---|---|
| A | Icy Wind5·4·5Drill Run4·4·4 | 6 | 2 |
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04