Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Aqua TailWeather Ball (Rock)Fell Stinger+1 more | 35 | 6·6·6 | 12T6s |
| Body SlamHydro CannonIce Punch+4 more | 40 | 7·7·6 | 14T7s |
| Icy WindClose CombatCrunch+6 more | 45 | 8·7·8 | 16T8s |
| MoonblastEarth PowerIron Head+6 more | 50 | 9·8·8 | 18T9s |
| Stone EdgeIce BeamDragon Pulse+1 more | 55 | 10·9·9 | 20T10s |
| OutragePlay RoughIce Burn | 60 | 10·10·10 | 20T10s |
| Earthquake | 65 | 11·11·11 | 22T11s |
| Focus BlastBlizzardHydro Pump | 75 | 13·12·13 | 26T13s |
| Giga Impact | 80 | 14·13·13 | 28T14s |
From this season's recommended movesets. Estimated damage is neutral damage into that league's median top-ranked opponent (Def 186 · HP 186).
| Pokémon | Tier | Charged moves · counts | Per hit | Per turn |
|---|---|---|---|---|
| B | Close Combat8·7·8Behemoth Bash8·7·8 | 7 | 3.5 |
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page.
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04