Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Night SlashWeather Ball (Ice) | 35 | 5·4·5 | 10T5s |
| Body SlamIce PunchDrill Run+4 more | 40 | 5·5·5 | 10T5s |
| Dark PulseIcy WindRock Slide+9 more | 45 | 6·6·5 | 12T6s |
| Shadow BallWater PulseGyro Ball+1 more | 50 | 7·6·6 | 14T7s |
| Stone EdgeBulldozeHigh Horsepower+4 more | 55 | 7·7·7 | 14T7s |
| OutragePlay RoughHurricane+3 more | 60 | 8·7·8 | 16T8s |
| Earthquake | 65 | 9·8·8 | 18T9s |
| Blizzard | 75 | 10·9·10 | 20T10s |
| Hyper Beam | 80 | 10·10·10 | 20T10s |
From this season's recommended movesets. Estimated damage is neutral damage into that league's median top-ranked opponent (Def 131 · HP 136).
| Pokémon | Tier | Charged moves · counts | Per hit | Per turn |
|---|---|---|---|---|
| A | Weather Ball (Ice)5·4·5Chilling Water6·6·5 | 5 | 2.5 | |
| A | Weather Ball (Ice)5·4·5Chilling Water6·6·5 | 5 | 2.5 | |
| B | Surf6·6·5Body Slam5·5·5 | 4 | 2 |
From this season's recommended movesets. Estimated damage is neutral damage into that league's median top-ranked opponent (Def 154 · HP 169).
| Pokémon | Tier | Charged moves · counts | Per hit | Per turn |
|---|---|---|---|---|
| A | Weather Ball (Ice)5·4·5Chilling Water6·6·5 | 5 | 2.5 | |
| A | Weather Ball (Ice)5·4·5Chilling Water6·6·5 | 6 | 3 | |
| A | Icicle Spear5·5·5Earthquake9·8·8 | 6 | 3 | |
| A | Icicle Spear5·5·5Earthquake9·8·8 | 5 | 2.5 | |
| B | Icy Wind6·6·5Hurricane8·7·8 | 5 | 2.5 | |
| B | Icicle Spear5·5·5High Horsepower7·7·7 | 6 | 3 | |
| B | Icicle Spear5·5·5High Horsepower7·7·7 | 5 | 2.5 |
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04