Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Aqua TailBrutal SwingSacred Sword+7 more | 35 | 6·6·6 | 18T9s |
| Body SlamIce PunchAqua Jet+12 more | 40 | 7·7·6 | 21T10.5s |
| Dark PulseFlyIcy Wind+18 more | 45 | 8·7·8 | 24T12s |
| Shadow BallMoonblastIron Head+10 more | 50 | 9·8·8 | 27T13.5s |
| Stone EdgeBrave BirdBulldoze+10 more | 55 | 10·9·9 | 30T15s |
| OutragePlay RoughLuster Purge+3 more | 60 | 10·10·10 | 30T15s |
| EarthquakeFlash CannonFuture Sight | 65 | 11·11·11 | 33T16.5s |
| Focus BlastSkull BashBlizzard+2 more | 75 | 13·12·13 | 39T19.5s |
| Fire BlastZap CannonGiga Impact+2 more | 80 | 14·13·13 | 42T21s |
No top-ranked Pokémon runs this move in its recommended moveset this season.
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04