Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| Night SlashWeather Ball (Fire)Weather Ball (Ice) | 35 | 9·9·9 | 9T4.5s |
| Body SlamAqua JetFoul Play+2 more | 40 | 10·10·10 | 10T5s |
| Dark PulseRock SlideDynamic Punch+6 more | 45 | 12·11·11 | 12T6s |
| Shadow BallMoonblastPower Gem+2 more | 50 | 13·12·13 | 13T6.5s |
| Ice BeamDazzling GleamDragon Pulse+1 more | 55 | 14·14·14 | 14T7s |
| OutrageBug BuzzPsybeam+1 more | 60 | 15·15·15 | 15T7.5s |
| Earthquake | 65 | 17·16·16 | 17T8.5s |
| Skull BashBlizzardHydro Pump | 75 | 19·19·19 | 19T9.5s |
| Hyper BeamSolar Beam | 80 | 20·20·20 | 20T10s |
From this season's recommended movesets. Estimated damage is neutral damage into that league's median top-ranked opponent (Def 131 · HP 136).
| Pokémon | Tier | Charged moves · counts | Per hit | Per turn |
|---|---|---|---|---|
| A | Body Slam10·10·10Earthquake17·16·16 | 2 | 2 | |
| A | Sparkling Aria12·11·11Ice Beam14·14·14 | 2 | 2 | |
| A | Body Slam10·10·10Superpower10·10·10 | 2 | 2 | |
| A | Superpower10·10·10Foul Play10·10·10 | 3 | 3 | |
| A | Foul Play10·10·10Superpower10·10·10 | 3 | 3 | |
| A | Sparkling Aria12·11·11Ice Beam14·14·14 | 2 | 2 | |
| B | Dynamic Punch12·11·11Shadow Ball13·12·13 | 3 | 3 |
From this season's recommended movesets. Estimated damage is neutral damage into that league's median top-ranked opponent (Def 154 · HP 169).
| Pokémon | Tier | Charged moves · counts | Per hit | Per turn |
|---|---|---|---|---|
| S | Body Slam10·10·10Earthquake17·16·16 | 3 | 3 | |
| S | Body Slam10·10·10Earthquake17·16·16 | 2 | 2 | |
| A | Sparkling Aria12·11·11Ice Beam14·14·14 | 2 | 2 | |
| A | Sparkling Aria12·11·11Ice Beam14·14·14 | 3 | 3 | |
| A | Foul Play10·10·10Superpower10·10·10 | 3 | 3 | |
| B | Superpower10·10·10Foul Play10·10·10 | 3 | 3 |
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page.
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04