The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 4 | +7 | 0.5s |
| Battle League | 3 | +4 | 1 turn (0.5s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 23 of 23 that can learn it (Shadow and Mega included)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Psychic | 8 fast + 1 charged · 7s | 22.4 | |
| 2 | Psychic | 8 fast + 1 charged · 7s | 21.3 | |
| 3 | Shadow Ball | 8 fast + 1 charged · 7s | 19.9 | |
| 4 | Psychic | 8 fast + 1 charged · 7s | 17.6 | |
| 5 | Hyper Beam | 15 fast + 1 charged · 11.5s | 17.5 | |
| 6 | Psychic | 8 fast + 1 charged · 7s | 17.4 | |
| 7 | Psychic | 8 fast + 1 charged · 7s | 16.4 | |
| 8 | Sparkling Aria | 5 fast + 1 charged · 5.5s | 16.0 | |
| 9 | Shadow Ball | 8 fast + 1 charged · 7s | 16.0 | |
| 10 | Bug Buzz | 8 fast + 1 charged · 7.5s | 15.7 | |
| 11 | Psychic | 8 fast + 1 charged · 7s | 15.7 | |
| 12 | Psychic | 8 fast + 1 charged · 7s | 15.7 | |
| 13 | Foul Play | 8 fast + 1 charged · 6s | 15.3 | |
| 14 | Psychic | 8 fast + 1 charged · 7s | 15.3 | |
| 15 | Foul Play | 8 fast + 1 charged · 6s | 15.0 | |
| 16 | Hyper Beam | 15 fast + 1 charged · 11.5s | 13.9 | |
| 17 | Sparkling Aria | 5 fast + 1 charged · 5.5s | 13.6 | |
| 18 | Foul Play | 8 fast + 1 charged · 6s | 13.5 | |
| 19 | Psychic | 8 fast + 1 charged · 7s | 12.7 | |
| 20 | Ominous Wind | 5 fast + 1 charged · 5s | 12.2 | |
| 21 | Ominous Wind | 5 fast + 1 charged · 5s | 10.6 | |
| 22 | Psybeam | 8 fast + 1 charged · 7s | 8.9 | |
| 23 | Night Slash | 5 fast + 1 charged · 4.5s | 7.1 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Type · rank | Pokémon | Paired Charged Move | DPS |
|---|---|---|---|
| Psychic#5 | Psychic | 30.0 | |
| Normal#21 | Hyper Beam | 17.5 |
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Confusion | 19 | 1.5s | +14 | 12.7 | 9.3 |
| Extrasensory | 11 | 1s | +11 | 11 | 11 |
| Zen Headbutt | 11 | 1s | +9 | 11 | 9 |
| Hidden Power (Psychic) | 15 | 1.5s | +15 | 10 | 10 |
| Psycho Cut | 4 | 0.5s | +7 | 8 | 14 |
| Psywave | 4 | 0.5s | +7 | 8 | 14 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08