The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy gain | Speed | |
|---|---|---|---|
| Raids · Gyms | 4 | +7 | 0.5s |
| Battle League | 4 | +9 | 2 turns (1s) |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 30 of 35 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Charged Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Psystrike★ | 8 fast + 1 charged · 6.5s | 36.3 | |
| 2 | Psystrike★ | 8 fast + 1 charged · 6.5s | 34.2 | |
| 3 | Moongeist Beam | 15 fast + 1 charged · 10.5s | 32.8 | |
| 4 | Sunsteel Strike | 15 fast + 1 charged · 10.5s | 32.8 | |
| 5 | Psystrike★ | 8 fast + 1 charged · 6.5s | 32.0 | |
| 6 | Psychic★ | 8 fast + 1 charged · 7s | 29.9 | |
| 7 | Psystrike★ | 8 fast + 1 charged · 6.5s | 26.9 | |
| 8 | Psychic★ | 8 fast + 1 charged · 7s | 26.6 | |
| 9 | Psychic | 8 fast + 1 charged · 7s | 26.4 | |
| 10 | Psychic | 8 fast + 1 charged · 7s | 24.3 | |
| 11 | Brutal Swing★ | 5 fast + 1 charged · 4.5s | 23.6 | |
| 12 | Brutal Swing★ | 5 fast + 1 charged · 4.5s | 22.4 | |
| 13 | Psychic★ | 8 fast + 1 charged · 7s | 22.1 | |
| 14 | Fly | 8 fast + 1 charged · 6s | 20.8 | |
| 15 | Future Sight | 15 fast + 1 charged · 10s | 20.4 | |
| 16 | Aura Sphere | 8 fast + 1 charged · 6s | 20.2 | |
| 17 | Psychic | 8 fast + 1 charged · 7s | 20.1 | |
| 18 | Psychic | 8 fast + 1 charged · 7s | 20.1 | |
| 19 | Shadow Ball | 8 fast + 1 charged · 7s | 19.6 | |
| 20 | Brutal Swing★ | 5 fast + 1 charged · 4.5s | 19.3 | |
| 21 | Psychic | 8 fast + 1 charged · 7s | 17.3 | |
| 22 | Psychic | 8 fast + 1 charged · 7s | 17.3 | |
| 23 | Shadow Ball | 8 fast + 1 charged · 7s | 15.9 | |
| 24 | Future Sight | 15 fast + 1 charged · 10s | 15.8 | |
| 25 | Foul Play | 8 fast + 1 charged · 6s | 15.3 | |
| 26 | Foul Play | 8 fast + 1 charged · 6s | 15.0 | |
| 27 | Foul Play | 8 fast + 1 charged · 6s | 13.5 | |
| 28 | Psychic | 8 fast + 1 charged · 7s | 13.3 | |
| 29 | Sacred Sword | 5 fast + 1 charged · 3.5s | 13.1 | |
| 30 | Future Sight | 15 fast + 1 charged · 10s | 12.6 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Move | Power | Duration | Energy gain | DPS | EPS |
|---|---|---|---|---|---|
| Confusion | 19 | 1.5s | +14 | 12.7 | 9.3 |
| Extrasensory | 11 | 1s | +11 | 11 | 11 |
| Zen Headbutt | 11 | 1s | +9 | 11 | 9 |
| Hidden Power (Psychic) | 15 | 1.5s | +15 | 10 | 10 |
| Psycho Cut | 4 | 0.5s | +7 | 8 | 14 |
| Psywave | 4 | 0.5s | +7 | 8 | 14 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08