The same move has separate values for Raids and Gyms and for GO Battle League. A move that is strong in raids is not necessarily strong in battles.
| Power | Energy cost | Speed | |
|---|---|---|---|
| Raids · Gyms | 100 | 502-bar | 2s |
| Battle League | 80 | 40 | Instant |
Ranked by DPS of the best moveset that includes this move. Same assumptions as the raid attacker tiers (Level 40, 15 IVs, target Defense 180, a boss weak to the Charged Move's type). These are base values without event buffs such as Mega Finale. Top 18 of 18 that can learn it (Shadow and Mega included) · ★ = legacy (Elite TM / event-exclusive)
| Rank | Pokémon | Paired Fast Move | One cycle | Cycle DPS |
|---|---|---|---|---|
| 1 | Counter | 6 fast + 1 charged · 8s | 32.4 | |
| 2 | Force Palm★ | 4 fast + 1 charged · 6s | 32.2 | |
| 3 | Counter | 6 fast + 1 charged · 8s | 28.9 | |
| 4 | Force Palm★ | 4 fast + 1 charged · 6s | 25.0 | |
| 5 | Counter | 6 fast + 1 charged · 8s | 24.0 | |
| 6 | Dragon Breath | 13 fast + 1 charged · 8.5s | 23.6 | |
| 7 | Thunder Shock | 8 fast + 1 charged · 6s | 23.3 | |
| 8 | Dragon Breath | 13 fast + 1 charged · 8.5s | 23.3 | |
| 9 | Dragon Breath | 13 fast + 1 charged · 8.5s | 20.2 | |
| 10 | Psycho Cut | 8 fast + 1 charged · 6s | 20.2 | |
| 11 | Dragon Breath | 13 fast + 1 charged · 8.5s | 19.8 | |
| 12 | Dragon Breath | 13 fast + 1 charged · 8.5s | 19.4 | |
| 13 | Thunder Shock | 8 fast + 1 charged · 6s | 19.0 | |
| 14 | Magical Leaf★ | 3 fast + 1 charged · 6.5s | 17.4 | |
| 15 | Peck | 5 fast + 1 charged · 7s | 17.1 | |
| 16 | Zen Headbutt | 6 fast + 1 charged · 8s | 16.8 | |
| 17 | Charge Beam | 4 fast + 1 charged · 6s | 16.0 | |
| 18 | Lock On | 5 fast + 1 charged · 4.5s | 5.6 |
Pokémon whose recommended moveset includes this move in the type tier lists (Mega Finale, top 30 per type).
| Move | Power | Duration | Energy cost | DPS | DPE |
|---|---|---|---|---|---|
| High Jump Kick | 90 | 1.5s | 100 | 60 | 0.9 |
| Secret Sword | 120 | 2s | 50 | 60 | 2.4 |
| Aura Sphere | 100 | 2s | 50 | 50 | 2 |
| Sacred Sword | 50 | 1s | 33 | 50 | 1.52 |
| Flying Press | 115 | 2.5s | 50 | 46 | 2.3 |
| Close Combat | 105 | 2.5s | 100 | 42 | 1.05 |
| Focus Blast | 140 | 3.5s | 100 | 40 | 1.4 |
| Dynamic Punch | 85 | 2.5s | 50 | 34 | 1.7 |
| Cross Chop | 50 | 1.5s | 50 | 33.3 | 1 |
| Superpower | 85 | 3s | 50 | 28.3 | 1.7 |
| Submission | 55 | 2s | 50 | 27.5 | 1.1 |
| Brick Break | 40 | 1.5s | 33 | 26.7 | 1.21 |
| Power-Up Punch | 50 | 2s | 33 | 25 | 1.52 |
| Upper Hand | 50 | 2s | 33 | 25 | 1.52 |
| Drain Punch | 50 | 2.5s | 33 | 20 | 1.52 |
| Low Sweep | 40 | 2s | 33 | 20 | 1.21 |
Power, duration and energy are the Raid and Gym values from public game data (PokeMiners game master, as of 2026-10-08). Damage is floor(0.5 × power × Attack ÷ Defense × STAB 1.2 × effectiveness) + 1. Cycle DPS is the total damage of charging with the Fast Move and firing the Charged Move once, divided by the time it takes. Shadow Pokémon get 1.2× Attack. Real raids vary with the boss's type, moves and dodging, so treat these as values for comparing Pokémon.
319 raid moves · game data 2026-10-08