Count = fast moves needed before the charged move. Shown for the 1st, 2nd and 3rd use with leftover energy carried over. 1 turn = 0.5s.
| Charged move | Energy cost | Counts (1st·2nd·3rd) | First use in |
|---|---|---|---|
| SwiftLeaf BladeWeather Ball (Fire)+1 more | 35 | 3·3·3 | 9T4.5s |
| Body SlamDrill PeckTwister+5 more | 40 | 4·3·3 | 12T6s |
| FlyRock SlideClose Combat+9 more | 45 | 4·3·4 | 12T6s |
| Rock TombDragon ClawGrass Knot+6 more | 50 | 4·4·4 | 12T6s |
| Stone EdgeBulldozeIce Beam+8 more | 55 | 5·4·4 | 15T7.5s |
| OutragePlay RoughHurricane+1 more | 60 | 5·5·4 | 15T7.5s |
| EarthquakeDraco MeteorFlash Cannon+1 more | 65 | 5·5·5 | 15T7.5s |
| Hyper BeamSolar Beam | 80 | 7·6·6 | 21T10.5s |
No top-ranked Pokémon runs this move in its recommended moveset this season.
Shadow and Mega forms share the base form's moves and are omitted (exclusive moves are listed). Linked names have a detail page. ★ = legacy (Elite TM / event-exclusive)
Power, energy and turns come from the public PvPoke gamemaster (2026-10-04). Counts are computed by GBL Note with energy carryover. Estimated damage uses the PvP damage formula (STAB ×1.2, Shadow attack ×1.2, battle bonus ×1.3, neutral effectiveness) against each league's median Defense and HP among top-ranked Pokémon this season. It is a reference value — real damage depends on the opponent's typing and IVs.
322 moves · PvPoke gamemaster 2026-10-04